State of updatesRead through this entire post. I intend for these changes to be final.
Classes?I'm getting sick of hearing about this.
No, I will not be implementing classes to the gamemode. If I intended to fully make it like the original smash game style, I would have mentioned that during the first alpha's development.
HOWEVER, to make up for this I will be replacing the original loadout for the gamemode.
The final loadout will be:
King Dedede's Hammer
Bow
Homerun Bat
Guns Akimbo
Rocket Launcher
Powerups?I don't know how to implement them in, but I plan on these powerups:
- Percentage Restore (either takes away 1/2 or all of the %)
- Speed (Faster player for 5 seconds)
- Invincibility (for 4 seconds)
"Misc stuff?"Bug fixes, item drops, Smash sound effects, etc.
Planned maps?Fruit Loops map (as a joke)
Final Destination
Red Raceway-ish map (Boink)
Spear Pillar (Sonokido "TheKid" + others willing to help him)
Whats the release date?I expect the gamemode to be done before the end of June or July.
forget it.I'm sick to death of stuff about special rounds and loving loadout changes and item drops
why am i authorizing all of this complicated stuff that breaks the gamemodes basic loving functionality because 2 people reccomend a certain function
what is this, the fifth loving time we've broken the percentage system with a tiny update to the beta? the countdown worked just fine before some of our edits to the gamemode
what was so repulsive about the original loadout
why do powerups need to loving break everything when put in to the point where vis has to go idle for 30 minutes to try and fix it
i dont have to but i do it anyways because im stupid
aaa