Poll

Bigger dev team?

Yay
27 (35.1%)
Nay
0 (0%)
the forget just make updates already
50 (64.9%)

Total Members Voted: 77

Author Topic: SUPER SMASH BLOCKLAND  (Read 84341 times)

When is the server opening?

Here's what I got of Meta Crystal V2 so far.

Gonna work on it some more tomorrow since working on it is very hard.

Mine doesn't have crystals, and is kinda sucky.

When is the server opening?

After I fix a few tiny errors it will be up.



SERVER IS UP AGAIN
Now with:
Peach's Castle
Meta Crystal
Not-Automatic Map Cycle
No Melee Mode implemented!


nvm then
« Last Edit: June 08, 2014, 05:04:07 PM by TeeOS »

where can u download zone bricks anymore

where can u download zone bricks anymore
There's an RTB archive somewhere, but I can get a download in a minute.
Events: https://www.dropbox.com/s/zc33qvp5pudv184/Event_Zones.zip
Bricks: https://www.dropbox.com/s/uz5m8ieao0h7f3q/Brick_Zones.zip
« Last Edit: June 08, 2014, 05:38:46 PM by gr8dayseth »

where can u download zone bricks anymore
There's an RTB archive somewhere, but I can get a download in a minute.
http://rtb-archive.host22.com/
Events: https://www.dropbox.com/s/zc33qvp5pudv184/Event_Zones.zip
Bricks: https://www.dropbox.com/s/uz5m8ieao0h7f3q/Brick_Zones.zip

It's also included in the current release.



Meta Crystal has been fixed, thanks Cowboy.

« Last Edit: June 08, 2014, 07:28:56 PM by TeeOS »



Meta Crystal has been fixed, thanks Cowboy.

-snip-

Hmm, I thought on adding a subterranean section that looks kinda like this.



And some section that is narrow as heck but with some barriers, that floats arround the stage. And a section that is high and where Metal Blockhead resides, if you forget him he will forget you. So that's my idea. Also the ground of Meta Crystal is made of Metal, with some crystals sticking out of it. Hence Meta Crystal.


« Last Edit: June 12, 2014, 02:46:49 AM by TeeOS »

Also the ground of Meta Crystal is made of Metal, with some crystals sticking out of it. Hence Meta Crystal.
My issue with the stage is the chrome looks weird and distracting, I understand it is more authenic though. Here are some pics:

Using Chrome


The map looks decent in pearl. Any recommendations on the color of the metal or paint effect?

EDIT: rebuilt the base of the map to become 64x half bricks instead of having 32x bricks, looks tolerable now, might make it final.

« Last Edit: June 09, 2014, 10:56:32 AM by JJJMan4 »

holy woah. sector Z was my favorite map and these maps are epic. :cookie: X 9001
EDIT:add a banjo kazzoie reference in the meta stage because it reminds me of glitter gulch mine. :cookie:
« Last Edit: June 09, 2014, 12:20:27 PM by MarioBoyWII »


State of updates

Read through this entire post. I intend for these changes to be final.



Classes?

I'm getting sick of hearing about this.

No, I will not be implementing classes to the gamemode. If I intended to fully make it like the original smash game style, I would have mentioned that during the first alpha's development. HOWEVER, to make up for this I will be replacing the original loadout for the gamemode.

The final loadout will be:
King Dedede's Hammer
Bow
Homerun Bat
Guns Akimbo
Rocket Launcher



Powerups?

I don't know how to implement them in, but I plan on these powerups:
- Percentage Restore (either takes away 1/2 or all of the %)
- Speed (Faster player for 5 seconds)
- Invincibility (for 4 seconds)



"Misc stuff?"

Bug fixes, item drops, Smash sound effects, etc.



Planned maps?

Fruit Loops map (as a joke)
Final Destination
Red Raceway-ish map (Boink)
Spear Pillar (Sonokido "TheKid" + others willing to help him)




Whats the release date?

I expect the gamemode to be done before the end of June or July.



forget it.

I'm sick to death of stuff about special rounds and loving loadout changes and item drops
why am i authorizing all of this complicated stuff that breaks the gamemodes basic loving functionality because 2 people reccomend a certain function
what is this, the fifth loving time we've broken the percentage system with a tiny update to the beta? the countdown worked just fine before some of our edits to the gamemode
what was so repulsive about the original loadout
why do powerups need to loving break everything when put in to the point where vis has to go idle for 30 minutes to try and fix it

i dont have to but i do it anyways because im stupid
aaa
« Last Edit: June 12, 2014, 02:49:25 PM by TeeOS »