Poll

Bigger dev team?

Yay
27 (35.1%)
Nay
0 (0%)
the forget just make updates already
50 (64.9%)

Total Members Voted: 77

Author Topic: SUPER SMASH BLOCKLAND  (Read 84338 times)

FINAL DESTINATION


The stage to equal all odds! No gimmicks, only your wits.
This is the first map to introduce the new item spawning system!

But fret not, for this map also comes with a version where no items drop for hardcore players.

No Items
Blockhead only
Final Destination


Jesus, the item system took forever to perfect...

NO ROCKET LAUNCHER
BLOCKHEAD ONLY
FINAL DESTINATION



New update: everything is broken!

Implementing Visolator's code in any way always leads to breaking the percentage system and many other vital gamemode parts.

In fact, even working with it a bit differently loving breaks it.

List of things that break the gamemode:
Powerups
Special rounds
Name color changing with % level

and more to come (though hopefully not).

I will be reverting back to an earlier saved version of the beta and working with you guys from that.

This means the current changelog is:

- Added map cycle
- Automated map cycle with newer maps now in place

Ah, stuff.
« Last Edit: June 10, 2014, 02:25:35 AM by TeeOS »

Can we use smash playertype in Custom gamemode?

Can we use smash playertype in Custom gamemode?

The gamemode works on the server.cs and multiple other scripts inside of it for the damage code/countdown/etc. The playertype included is only a simple Air Control player, but if you want to try it you can.

The gamemode works on the server.cs and multiple other scripts inside of it for the damage code/countdown/etc. The playertype included is only a simple Air Control player, but if you want to try it you can.

So I need to enable the gamemode, so it can work?

So I need to enable the gamemode, so it can work?

Code: [Select]
if($GameModeArg !$= "Add-Ons/Gamemode_SuperSmashBlockland/gamemode.txt")
        return error("Error: Gamemode_SuperSmashBlockland cannot be used in custom games!");

Alright, I've fixed the problem we were having and im now using Visolator's edit as a base for the code.

Current changelog:
- Percentage increase changes % and name color from white to red to black
- Knockback distance depends on level of % more, prevents spawnkilling
- Air control player now isnt dumbed down
- Preventing Self Delete from occuring (seperated in its own package for disabling when wanted)
- Updated loadout
- Players get 2 lives and 6 minutes

Nevermind.

No matter what we try to add powerups to the gamemode, it doesnt work. Live without them.
« Last Edit: June 12, 2014, 07:33:03 PM by TeeOS »

And JJJMan4 gets the award for making me feel like im not doing anything for this gamemode

Your welcome.

Transparent background please.


we need more fruit loops

Oh yes loving yes!
I was watching some smash bros 3DS stuff and then come across this
Well,forget me this is gonna be my no#1 gamemode
I played this on some guys server,it was pretty cool untill some admins started cheating xD

JJJMAN4 IV: A NEW HOPE
MASTER OF MODTER

How he does the crystals, I don't know.

ADDED
TO
ROSTER
"the crystals look ugly"
Aren't they under the original map though?
last time i fought metal mario anyway

"the crystals look ugly"
Aren't they under the original map though?
last time i fought metal mario anyway
I remade the map to look more like the original version, I believe the one you are talking about can now be considered a "Beta"

I remade the map to look more like the original version, I believe the one you are talking about can now be considered a "Beta"
ye