Okay, so here's the deal: We all know that music bricks can be used to give music to certain areas of builds. Covering large areas with one piece of music is made much easier with long-range music brick add-ons as well.
However, this is a pretty stuffty way to accomplish area-specific background music, as volume varies depending on distance from the source brick, and depending on which way you're facing you may only hear the music in one ear or the other. Server-wide music bricks accomplish even volume regardless of location, but obviously have unlimited range and cannot be used for specific areas. There's also client-side 2D music events, but this requires clients to have the add-on in order to hear the event-based music.
What I'm wondering is if there's a way to get the best of both worlds; Music that only plays in specific areas, but is the same volume regardless of where you are and is heard from both sides regardless of direction. I do know that Blockland used to allow stereo music loops, and said loops would work exactly as described when used. Now it seems that Blockland recognizes stereo music datablocks and removes them automatically. Would there be a way to accomplish this or something like it now?