Author Topic: Is a vehicle physics upgrade actually possible with this engine?  (Read 2172 times)

.............Stay out of drama. It's a bad place that feeds you false information.
I was guessing primarily from people that know what they're talking about, aka badspot.


There's no reason why it wouldn't be. In fact, the devs were trying to fix it, but there are problems elsewhere that are making it more difficult. Maybe (hopefully) at some point in the future they'll figure it out, and I think that'll make a lot of people happy.

It isn't. I got that wrong. It's actually from 2001 or something, when the engine first came out.
That's when the engine was initially made but Blockland would be using a (slightly) more modern version


Anyways, since Badspot has access to engine source code, theoretically anything is possible. But sometimes it's not simple and a ton of stuff would have to be changed

in case no one has picked up on it the million times badspot has said this

it is a networking bug causing all the physics forget ups.

in case no one has picked up on it the million times badspot has said this

it is a networking bug causing all the physics forget ups.
yeah, he would have to rewrite all the network code, which is a heck of a lot

I don't think it's as simple as changing one line

in case no one has picked up on it the million times badspot has said this

it is a networking bug causing all the physics forget ups.
Surely that doesn't cause physics issues in singleplayer...?

Surely that doesn't cause physics issues in singleplayer...?
iirc singleplayer is you hosting a server then joining it.

yeah, he would have to rewrite all the network code, which is a heck of a lot

I don't think it's as simple as changing one line
no
he explicitly said that it was a fix he could have gotten from the TDN (Torque Developer Network or something like that).
I need to find that quote.

you would need to code a new engine, I think the entity physics system is hard-coded.

iirc singleplayer is you hosting a server then joining it.
:o

this is news to me

you would need to code a new engine, I think the entity physics system is hard-coded.
if you had read the entire 2 pages of posts, you would know that this is far from true.

you would need to code a new engine, I think the entity physics system is hard-coded.
Gee, it's not like he has the ability to change that coding at all or anything.

Some of the physics issues are semi-fixable by making/coding the mods correctly and then tweaking them to work better (and yes, I know this from experience).

i love it when people who have no idea what they are talking about try to explain the torque restrictions

anything can be done in any engine really. its just the amount of work necessary to make it happen on X engine can be a little, or so huge it just isnt attempted.