Author Topic: Apple's master plan may have been revealed.  (Read 10043 times)

This is exactly what the article is saying they're possibly going to do, and also make it so that only their headphones work with their products unless you get a big bulky expensive adaptor
No, the article is saying they'll abandon the headphone jack. Brian Smith is saying they'll keep the headphone jack, but all Beats sold from now on will connect through the connector at the bottom instead. Therefor Beats can only work with their products, but so can every other type of headphones.

Whoops. Meant modify my last post.

No, the article is saying they'll abandon the headphone jack. Brian Smith is saying they'll keep the headphone jack, but all Beats sold from now on will connect through the connector at the bottom instead. Therefor Beats can only work with their products, but so can every other type of headphones.
Oh, ok. Misunderstood that, nevermind.

a headphone transducer
As if there was only one type of transducer. Frankly, I would be surprised if we couldn't use today's technology and some clever thinking to recreate sound in a better way. And even if the technology isn't there yet, it is very obviously possible to recreate sounds perfectly.
« Last Edit: June 09, 2014, 10:18:02 PM by Doomonkey »

it is very obviously possible to recreate sounds perfectly.
Not even a 96KHz (that's over twice the sample rate of your itunes and youtube music) WAV file and the best speakers known to man could perfectly recreate a sound. Unless you had an infinite sample rate for your sounds, you can not perfectly recreate them.

Not even a 96KHz (that's over twice the sample rate of your itunes and youtube music) WAV file and the best speakers known to man could perfectly recreate a sound. Unless you had an infinite sample rate for your sounds, you can not perfectly recreate them.
Just the fact that they can be created means they can be recreated. I'm not saying perfect today, but perfect eventually for sure.

perfect eventually for sure.
You shouldn't use that word so lightly.

lol i dont think we should be spending money today based on eventual existing technology.

seems a lot of apple fan boys like to claim "it will improve" as a plus to buying it

XD

You shouldn't use that word so lightly.
Perfect, eventually, or sure?

Perfect, eventually, or sure?
Are you certain you didn't know before you even made this post? Using perfect to describe digitally recreated sounds just doesn't work. The physics behind sound is that they're waves in the air caused by the movements of objects in the air. Time doesn't have a sample rate.

Are you certain you didn't know before you even made this post? Using perfect to describe digitally recreated sounds just doesn't work. The physics behind sound is that they're waves in the air caused by the movements of objects in the air. Time doesn't have a sample rate.
Maybe instead of storing a recording you look at the acoustics and specifics of the objects that created those sounds and recreate them in a manner similar to how they were originally created.

Maybe instead of storing a recording you look at the acoustics and specifics of the objects that created those sounds and recreate them in a manner similar to how they were originally created.
Time also doesn't have a framerate, and it also doesn't have limited precision numbers.

Anything else, or are you finished?
« Last Edit: June 09, 2014, 11:41:05 PM by Ipquarx »

Time also doesn't have a framerate, and it also doesn't have limited precision numbers.
I'll just let you know that you are the one who decided to go into the ultra technical.

The amount of cells in your finger are quantifiable. The amount of energy they store is quantifiable. The amount they release as they strike a string is quantifiable. The composition and behavior of the string is quantifiable.

When I say record how the sounds are made I don't mean take a video and look at it, I mean figure out the mathematics that are responsible for the creation of the sound.

EDIT: Although when I said perfect I meant more of like, no noticeable digital distortion.
« Last Edit: June 09, 2014, 11:44:48 PM by Doomonkey »

I'll just let you know that you are the one who decided to go into the ultra technical.

The amount of cells in your finger are quantifiable. The amount of energy they store is quantifiable. The amount they release as they strike a string is quantifiable. The composition and behavior of the string is quantifiable.

When I say record how the sounds are made I don't mean take a video and look at it, I mean figure out the mathematics that are responsible for the creation of the sound.
Damn straight I'm getting ultra technical when someone says that an absolute imperfect art is perfectly recreatable.

Yes the number of cells you have is quantifiable. The amount of energy they store, the energy released by strings on a guitar, the exact responses and vibrations the string makes is not exactly quantifiable, however, because then you'd have to go down to the subatomic level. Even the laws of physics themselves aren't well enough defined to be able to perfectly recreate things.

All I'm saying is using the word perfect so lightly is a really bad idea. Some things can be figured out with perfect precision and some can't. Music is one of those things that cannot, but it can however be approximated to the point where the human ear cannot differentiate the minute losses in detail. We have already achieved this with our current technology, assuming you have a good set of speakers.

holy stuff guys, stop

I've gotten TWO fresh pages where I've said "let's go back to the original topic" and you keep bringing it back up

this is not a sound-science thread (or forum for that matter), and this argument has devolved into the utmost extents of semantics; it is entirely pointless to keep it going

we need to get back to the original topic

Not even a 96KHz (that's over twice the sample rate of your itunes and youtube music) WAV file and the best speakers known to man could perfectly recreate a sound. Unless you had an infinite sample rate for your sounds, you can not perfectly recreate them.

*pinches temples*  I don't know how many times I'm going to have to repeat this to half the internet, but it'll likely never end, so here we go.  Higher sample rates than 44.1khz...are bad.  I'll get to that in a minute, but there needs to be some setup first.  Humans physically cannot hear over 22khz, and according to Nyquist Frequency, the maximum frequency a file with a given sample rate can hold is half of that sample rate.  44.1khz, aka CD audio, holds more information than 99% of humans can hear, because most humans can't hear anywhere near 21khz.  Now, increasing that sample rate in the actual recording, (not just upsampling) that can cause audible issues, because it gives the file something called spectral padding, it allows frequencies higher than anyones potential perception to exist in the file, and be reproduced.  Might not seem harmful at first, but music playback contains millions of waves, all being produced by (most of the time) a single diaphragm, at once.  This leads to some of those waves interfering with each other, which is called intermodulation distortion.  Issue is, that spectral padding can intermodulate with audible frequencies, creating IMD you can hear.  You get no benefit from spectral padding, only downsides.  Save time and space, and only use 44.1khz.  I'd advocate using 16 bits too but bit depth is more complicated and has to do with how audible changing it can be.  (bit depth affects how low level noise hash is handled by the encoder, imo it's completely inaudible to humans)