Author Topic: "Smart" Brick Destroying  (Read 1220 times)

Hey, I was wondering if anyone could make a simple script (with or without a Gui) that deletes bricks based on wether they are in a specific persistence file (or save file to be correct). I have an addon to my main city build which adds lights and emitters which I use on occasion and do not like having to clear all bricks and then load the city without lights (there is a file with the city, then the city with the lights and such).

Please post with any questions/solutions,

Thanks!
« Last Edit: December 02, 2007, 07:39:41 PM by bfen92 »

Theres no way to make that. Though if you use wrench events you could easily just build a control center and put a switch for turning all lights on or off.

Is Wrench Events an add-on? Sorry if I sound like a n00b I just haven't heard of it before.

It is an add-ons but wasn't released on the forums. So if you want it then you have to Search for brick traps, don't download it just click "download from spacemods" then when your at space mods but, instead of downloading it bookmark the page. Then click wrench events, download it and install it. If you need help on installing it theres a tutorial on the page.

I downloaded it but none of the events are being saved. Is there a way to do this?

Not yet. My version has a method for saving but I haven't released this yet. I have a few fixes to make and I'd like to get Team DM 4.1 out first.

When will saving  be out? Before the holidays?