Author Topic: Mind Crusher  (Read 3053 times)

A weapon that catches heads on fire.

In spell / staff / magical weapon form.

hahahahaha. XD

i thing blue and purple star particles would be funnier! :D


and then when you get 'mind crushed', your walking speed multiplies by x100 so you run around crazily and uncontrollably until you die!!! ahahaha (while, of course, leaving a profuse trail of stars...)

hahaha. oh, i would love to see that! XD

The particles will need to engulf the face too so the guy won't be able to see where he's going

Flame thrower does that. When I was in first person I walked off the bed because of the smoke  :cookieMonster:

yeah, but then itd only work in first person mode... and it wouldnt be as disorienting for the player if they dont see anything at all. they should be able to see, but just not clearly enough to control themselves...

maybe like the GTA effects whenever you drive really really fast? you know how the screen gets all 'tunnel vision' like? :D

Skis whiteout + Tear Gas Massive shaky screen?

A weapon that catches heads on fire.

In spell / staff / magical weapon form.

You're 100% capable of this.

A weapon that catches heads on fire.

In spell / staff / magical weapon form.

You're 100% capable of this.
I can make the emitter and particle, but not the "Place emitter inside head" part.

Look at the Emote default Add-Ons: it mounts an emitter to your head.

haha. this sounds pretty doable.

what about the increasing the opponents walking speed? can you do that?

haha. this sounds pretty doable.

what about the increasing the opponents walking speed? can you do that?
I cannot script further than very basic datablock manipulations, so no.

Also I'm not quite sure what to do with the emotes, I could make it so when you type /HeadonFire it catches your head on fire.

I don't know how to take it further than that.

function ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal)
{
 Parent::damage(%this,%obj,%col,%fade,%pos,%normal);
 if(isObject(%col) && (%col.getClassName() $= "Player" || %col.getClassName() $= "AIPlayer"))
 %col.emote(headFireImage,1); //Avoids 'emote spam' block
}

Replace ProjectileData with the name of the projectile (unless you want ALL weapons to headfire you) and headFireImage with the name of the emote ShapeBaseImageData. (e.g. hateImage)

Many thanks space, I'll work on this.

YAAAAaaaaAAAY!

i cant wait to have my mind crushed! O_o

more like burnt but whatever