Nations & Conquests
After his hiatus, the great and powerful Plethora said: "Let there be another Nation RP", and so Plethora formed Nations & Conquests from the bones and ashes of prior RPs such as Nations at War and Age of Chivalry. And then Plethora remembered why he had previously vowed never again to do nation RPs and became frustrated. And by this Plethora determined to abandon his creation to the direction of whomever once the RP year should become 2015. So it is written, so let it be done.
Date, Timescale, &c.:Date: 1879 as of 6/29/14
Timescale: 1 day = 1 year
Wartime Timescale: 1 day = 6 months
Map:I will do my best to keep the map up to date. Please upload any of your own map updates with imgur or something of similar quality.
Nations:
Alliance Networks:
People with Authority:
Nations Format:-Insert flag here-
[b]Nation Name:[/b]
[b]Government Type:[/b]
[b]Economy Type:[/b]
[b]*Currency:[/b]
[b]*Currency in comparison to Euros:[/b]
[b]Population:[/b](Starting pop. max = 2,000,000)
[b]Religions:[/b]
[b]Languages:[/b]
[b]Map[/b]
[b]*Major Cities:[/b]
[b]Capital City:[/b]
[b]Trade Partners:[/b]
[b]Alliances:[/b]
[b]Organizations:[/b]
[b]*Defcon Level:[/b]
[b]Military Tech:[/b]
*= Optional
Gameplay Parameters:Rules:
1. This isn't the future, you're not gonna be zipping through space in your fancy shuttles.
2. You may not use real life political figures as your own, ex. Riddler, Stalin...
3. Don't start off with an obnoxiously large nation; leave room for new people. No AC sized nations.
4. You cannot asspull help from aliens or anything like that.
5. Names such as "Supergunnation" or "Minecraftland" or names too derivative of a real nation's are unacceptable.
6. You are not allowed to powergame, godmod, &c. I will flip a coin or something if there's excessive arguing over the validity of something.
7. You are not allowed to metagame, ex. Billy tells Sam about something Chris told to Billy about Jim, and then Sam uses that info against Jim.
8. This is a roleplay, you are encouraged to roleplay out your actions and to keep drama out of the thread, what I mean is don't get mad when someone ICly takes an action or says something you don't like and flip out in the thread.
9. We will vote on nukes in the year 1940. If the're allowed at that point, nations in a position to research them can begin immediately and use them no earlier than 1945.
10. You are not invincible. Include casualties in your battles.
11. If you leave the RP you cannot return to your nation if another one has acquired the land unless you have permission from that person.
12. You may control
small portions of another person's population (eg. small rebel groups, not Arab Spring sized rebellions).
13. Most of you have probably seen Swat and I go at it. Don't be like that.
Rights:
1. You are allowed to upgrade your technology so long as it isn't excessive.
2. You are allowed to begin wars over racial or religious reasons.
3. You can perform secret missions in attempts to sabotage or obtain information.
4. You can play.
5. You can attempt to attack/sabotage trade routes.
6. You're allowed to expand in land, but not excessively or in a short amount of time.
7. Grace Period and Stasis Condition rules as exist they did in NaW.
News:- 06/20/14 - RP Begins. Avalonia becomes the first nation. Waos-Peng becomes a nation.
- 06/21/14 - Democratic Kingdom of Tokyo becomes a nation.
- 06/23/14 - Toiulia becomes a nation.
- 06/29/14 - Svernland becomes a nation.
- 07/05/14 - NPC Nations are added.