Poll

what aspect would you think your favorite is?

the models
13 (23.6%)
that sound thing
3 (5.5%)
the bugfixes/better reload
3 (5.5%)
the mods
14 (25.5%)
the iron sights
1 (1.8%)
nothing, i hate blockland
21 (38.2%)

Total Members Voted: 55

Author Topic: The future of blockland weaponry?!?!  (Read 8874 times)

i get where you guys are coming from, i gave it a really stuffty title and am a bit roostery, i admit.  i was just excited about finally making this project public...

so aside from the fact that they arnt so revolutionary, what do you think?


links please? somebody? i was not aware.
Work on your textures? Make them look like HK. You will have a nice challenge plus it's cool to learn a new set of creative skills and techniques.

They're well-modeled, slightly thin, but they look nice. However, they do not fit the generally preferred blockland aesthetic. People here tend to prefer blocky, low poly weapons.

The mechanics are nice, but they're nothing new. Most new weapon packs are incorporating all of these things, and the standard for weaponry is rising.

has weaponry gone too far!?!??!?!!??!

has weaponry gone too far!?!??!?!!??!

honestly, yeah, idk someone will download it...

anyhow im not sure the not so blocko theme will affect much, im sure somebody will get a kick out of em, that battlefeild 3 pack went pretty far among, people who, people who download that weapon pack.

honestly, yeah, idk someone will download it...

anyhow im not sure the not so blocko theme will affect much, im sure somebody will get a kick out of em, that battlefeild 3 pack went pretty far among, people who, people who download that weapon pack.

That is because it had a lot of guns. If it was like 5 weapons in that pack, people would rage the forget out of it, because it is horrible.

These weapons are nothing new or revolutionary, but they are cool nonetheless. I would like to see you tackle a 'blocky' design along with this, and maybe a pack with futuristic era guns? (lasers!!!!1).

The 'toggle ADS' someone here said didn't mean that you can choose to not right click. I'm pretty sure he/she meant that we should be able to turn ADS completely off using server commands/RTB prefs.

Also, from your first reply to this topic I expected you to rage the forget out. However, you managed to stay calm and respond to criticism pretty well. That's a great step and many people here cannot do that.

do want. looks like zorro's weapons without hands. :P

Looks cool, but I haven't seen an iron sight in blockland that works seamlessly. They always mess up my FOV and it gets bothersome. I don't think they are a feature worth having.

Looks cool, but I haven't seen an iron sight in blockland that works seamlessly. They always mess up my FOV and it gets bothersome. I don't think they are a feature worth having.

i might actually tackle that today, if anyone knows the variable to get the players default FOV, it would help alot :D

also how do i recognize when a player dies :P i want to fix that one too...

otherwise i have fixed any other bugs i could find with the scoping in this pack... (scoping during reload, staying scoped when put away, etc...)

turn ADS completely off using server commands/RTB prefs.

this ^^^

its so simple too :D
« Last Edit: June 22, 2014, 11:51:15 AM by zombekillz »

there it is :D
Code: [Select]
package ToggleIronsights
{
function serverCmdToggleIronsights(%Client,%Selected,%Type)
{
if(%client.isAdmin || %client.isSuperAdmin)
{
switch$ ($UseScope)
{
case "":
$UseScope = 1;
CommandToClient(%Client,'CenterPrint',"Ironsights are OFF",2);
case "1":
$UseScope = 0;
CommandToClient(%Client,'CenterPrint',"Ironsights are ON",2);
case "0":
$UseScope = 1;
CommandToClient(%Client,'CenterPrint',"Ironsights are OFF",2);
}
}
else
{
CommandToClient(%Client,'CenterPrint',"You are not an admin",2);
}
}
};
activatePackage(ToggleIronsights);

Honestly I think that the guns in the OP look great. Gravity Cat made detailed stuff and nobody bashed him. Why this guy?

Stick to your guns OP  :cookieMonster:


Perhaps nit-picking, but you could just do this:

function serverCmdToggleIronsights(%client)
{
    if (%client.isAdmin || %client.isSuperAdmin)
    {
        $UseScope = !$UseScope;
        messageClient(%client, '', "\c6Ironsights are " @ ($UseScope ? "\c2enabled" : "\c0disabled") @ "\c6.");
    }
}

Perhaps nit-picking, but you could just do this:

function serverCmdToggleIronsights(%client)
{
    if (%client.isAdmin || %client.isSuperAdmin)
    {
        $UseScope = !$UseScope;
        messageClient(%client, '', "\c6Ironsights are " @ ($UseScope ? "\c2enabled" : "\c0disabled") @ "\c6.");
    }
}


oh wow, did you just do all of what i just did in 8 lines?
if so, yes ill use that instead, but im not really sure what that is? can you explain it better to me?

(im not the best at reading others scripts)



Honestly I think that the guns in the OP look great. Gravity Cat made detailed stuff and nobody bashed him. Why this guy?

Stick to your guns OP  :cookieMonster:

thanks! this is going to motivate me to script for a few more hours today :P (im the worlds slowest scripter when a problem presents itself)
« Last Edit: June 22, 2014, 04:30:16 PM by zombekillz »

Nice weapons, too much poly though, lol.

Nice weapons, too much poly though, lol.

haha i saw u in my testing server

On topic: i know but its not even really a problem unless you spawn them everywhere or have a huge amount of players holding them...

there is a lot i can do to fix that, there are a lot of extraneous faces im sure, i am going to address that at some point, before release, maby, after release, yea probably then.

modeling is the easy part

haha i saw u in my testing server

On topic: i know but its not even really a problem unless you spawn them everywhere or have a huge amount of players holding them...

there is a lot i can do to fix that, there are a lot of extraneous faces im sure, i am going to address that at some point, before release, maby, after release, yea probably then.

modeling is the easy part

The "high poly" is not about how much lag it gives. It's about how it simply bloody doesn't fit in Blockland, and this has been said numerous times already.