Poll

What cars should I do next?

Exotics (Classic and modern)
Tuners
Muscle cars (Classic and modern)
Family sedans/hatchbacks/pickups/SUVs/etc
Luxury sedans/SUVs/etc
Other (Please specify)

Author Topic: TheTurtorn's vehicle topic - bullrout drag, p.22  (Read 75378 times)


I love the 'Cuda! Normally I don't suggest names, but you could perhaps call it Pirahna :) Absolutely not a homage to a video game...

I love the 'Cuda! Normally I don't suggest names, but you could perhaps call it Pirahna :) Absolutely not a homage to a video game...

this will be a dangerous car to own.

Loving that big transport truck and the muscle car.

Finished interior few days ago, now that I'm finished being a lazy ass, I present you Boston Bullrout, now in-game!





Roof's going to be recolorable with CVS, don't worry about that. If you want to I can release a beta version for handling testing purposes.
Now I am planning on a drag variant , but would you be interested in anything else?




My Mind will be blown if this is on the side of that lovey beast. xD

Needs that big black decal that goes on the quarter panel.
Should be pretty easy to do the same way I did them for evo8.

« Last Edit: February 20, 2015, 01:04:37 PM by TheTurtorn »


"Boston Bullrout" is one of my new favorite names for anything ever


give me the beta over steam or die

Alright Turtorn let's do this! get my reference on the challenger and cuda?

Finished interior few days ago, now that I'm finished being a lazy ass, I present you Boston Bullrout, now in-game!





Roof's going to be recolorable with CVS, don't worry about that. If you want to I can release a beta version for handling testing purposes.
Now I am planning on a drag variant , but would you be interested in anything else?



Should be pretty easy to do the same way I did them for evo8.


words cannot describe how much hype I have


(click for slightly better quality)

 So I was working on a new tire emitter. What do you think, should I keep it? Maybe make tire marks not disappear for longer? Something else? Or ditch them completely?
 Handling is very very WIP, will be less drifty for sure
« Last Edit: February 21, 2015, 05:32:25 PM by TheTurtorn »


(click for slightly better quality)

 So I was working on a new tire emitter. What do you think, should I keep it? Maybe make tire marks not disappear for longer? Something else? Or ditch them completely?
 Handling is very very WIP, will be less drifty for sure
Keep it
Keep it all the way
And put a drift variant
and please let there be CVS

There should be server properties that allow people to choose how long the emitter lasts

Hmm, decided to see if I can keep the driftiness in, might aswell do a beta, tell me what and why to change. Missing CVS, will add that later. The "Stuff that's not supposed to be recolorable is recolorable with shaders off" bug is present (Will fix in public release because if I'll fix it right now it'll make further modeling (CVS parts, for example) harder). Also missing a wreckage model.

> Download <

There should be server properties that allow people to choose how long the emitter lasts
How would I implement that though
« Last Edit: August 01, 2015, 05:33:54 PM by TheTurtorn »