Day 8: nobody pointed out the lack of rear view mirrors
I have been worried that you'll think the handling is too slidy, turns outs it's actually great. Huh. I'll do some more tuning but the feel of it should be the same in the final release.
Also, CVS goodies! Spoilers, bumpers, vinyls?! We got it all! Ever wanted roll cages or sport seats? No? Well we got them anyway!


7 front bumpers ('70 and '71 with optional chrome bumper, '72, Aero (right) and Drag (left), 3 rear bumpers ('70, '71, '72), 3 sideskirts (Vents and/or chrome skirt), 6 hoods, 5 spoilers, re-colorable interior, re-colorable windows, re-colorable aswell as sport seats, roll cage, 2 rear view mirror accessories and 4 vinyls! There might be more, who knows. Leave your suggestions if you have any.
and make separate drift variant
Is it really needed though? Stock can drift already if you push it
Just downloaded and drove the Bullrout. Fantastic car to drive! This is actually how I wanted to picture how my challenger 1970 wanted to drive! I like the fact you used hand over steering animations for this, and I do like the tire emitters!
You can use the steering if you want, main points to look at are RWD, low drag and pretty much everything else in the wheels' datablocks, if you have any questions you can ask me over steam
Other than the neat little ring sounds when I look at the sun, everything is ingame. The only bad part of it is that only the host can hear it, and it plays on every vehicle, AND it plays on the player as if he's always in the vehicle. It would only be useful if implemented correctly in singleplayer campaigns and such.
Damn, that sucks. I think I might do a showcase video and I think I'll want to add the sound during post-processing, idk, I'll ask later when I know better.