Author Topic: [POST-PROC] Decompression  (Read 2104 times)

Aw, thanks y'all

I kind of want to write a tip guide on how to optimise builds for single photos, or perhaps movie-making.
Tell me
PLS

well alright then


Here's the set.
  • Placed a x32 zone brick block so that I could suspend bricks like that without having to tediously build hidden supporting bricks
  • Set the azumith and lower the elevation for the sun so that the light will shine into the cabin, exaggerating the light shining into the fuselage through the hole
  • Added several small bricks and evented them to fakeKill at various intervals, and fly off away from the cabin to create debris breaking off/being sucked out
  • Added some Fog B emitters for dustiness
  • Added a small ambient light close to the top of the hole so that the shadowy area won't look so flat, and to also give more dramatic effect to the lighting entering the cabin

Post production
  • Adjusted levels so that the bright areas are brighter and the shadows are darker
  • Overlayed a layer of zoom radial blur with normal blending mode
  • Overlayed a layer of motion blur with normal blending mode

now you know


Reminds me of that Earth movie with Will and Jaden Smith when the transport comes crashing down. Beautiful work.

Here i made you a suitcase for your new screen shot
https://www.mediafire.com/?csfvh2m252ezja3

you could build the planes tail and photo shop it in the background, some passengers too

Here i made you a suitcase for your new screen shot
https://www.mediafire.com/?csfvh2m252ezja3

Where the hell did this come from

you could build the planes tail and photo shop it in the background, some passengers too
I was thinking about that but then I just went NAHHHH



but what does this have to do with anything
I think he made it so you could have luggage getting sucked out of the plane.

Quick, someone remake that onBotSpawn Bot Tumble event!

Build the plan tail, maybe a wing, photoshop into background with more debris







On topic, it looks quite nice.