Author Topic: Special Ops./Spy Weapon Set  (Read 6182 times)

Thanks, for helping me with this, it will be pretty cool.

Yeah on the test server we got some good feedback from people that used it tactically, swiftly stabbing the target in the back without them knowing until 2 seconds later by which time they had disappeared again. And some bad from noobs that were running in with it fully charged and not living long enough to inject it into someone.

That's so awesome, that's perfect, it forces stealth. This might actually called the assassin pack when I release it. I will give you full credit for it as well as Naes Draw's fire script.

What's the weapon that's firing my shots?
P.S., the FireFight script I gave you HAS to be added to the pack. Or else the shots don't work.
« Last Edit: December 13, 2007, 07:41:10 PM by Naes Draw »

Oh okay, well the gun I am making is a special spy buster weapon. When the bullet hits the ground I will make it light up or something by adding an emitter. Just curious, does it still light buildings on fire?

if you have the firefight script i gave you and call the shot "incendiaryProjectile"

how do i get the file type that those are in they look awesum ^.^

All that I need to do now is make the icon transparent. I could add a feature so that if you right click you 'cloak' for a certain amount of time, so you can get behind people more easily and get away from their imminent death killing spree.

That would be great if you could do that somehow, thanks.