Poll

Where should we start from?

Where we left off
3 (33.3%)
From the beginning
5 (55.6%)
From a specific mission (specify which one in a post or PM to me or Qwepir)
1 (11.1%)

Total Members Voted: 9

Author Topic: ABS FIESTA - LOCKED EDITION  (Read 160999 times)

"forget. Minor hits on my wing and fuselage."
I see some of the aerobatics these guys are doing. Are they even human? Whatever. I go in for the lead plane with a shot from the 88mm (is that attached or no) and a full missile salvo.
Ammo check please

guys what happened to NAUC and H.
it's useless when you all only have 2 people actively participating and we 4 participating, also they are all easily distinguishable

no need

NAUC

"Mjolnir 1-4, approaching steerpoint on heading 2-0-0 at angels 10, now entering battlespace and requesting sitrep. What'd I miss?"

NAUC

"Designated ground targets are marked on your HUD, we're to provide support for the allied forces and maintain air cover." I climb up to altitude and start a sweep of the airspace.

NAUC

"Roger that. The target designators are appearing now, moving in to engage."

I reduce power and aim for an armor column traveling across an open field, firing a barrage of rockets from an RL-20 along the length of the group.

NAUC "... my first kill." I drop a bomb on an armor column.

NAUC "... my first kill." I drop a bomb on an armor column.
"Relax, newbie. There's plenty more where that came from."
Obrad maneuvers over and locks onto rocket artillery, firing a missile.

"Thanks." I check my HUD to see that multiple targets on the ground have popped up, I angle my Hornet towards a target and release a JSM at one of the rocket batteries.

The artillery piece, along with its payload, both explode. Violently. An adjacent artillery piece is hit with shrapnel and the firing mechanism is disabled.

"Affirmative, GC. Mjolinir flight will disable the artillery in no time. Mjolinir 1-1 out."
Obrad moves over to Sector 4C, locking onto the first artillery he sees and firing.

I'm going to assume you used an AGM or something
The artillery piece almost fires off one last volley before it is hit with the missile and goes kerplewey.

NAUC

"Roger that. The target designators are appearing now, moving in to engage."

I reduce power and aim for an armor column traveling across an open field, firing a barrage of rockets from an RL-20 along the length of the group.

Ignoring the fact that you're supposed to be destroying rocket artillery pieces farther away from combat, your rockets do have a heavy effect. Your rockets disable several tanks, outright destroys one, and leaves several others with damage that will likely leave them out of action for several days, if they even leave at all.

NAUC "... my first kill." I drop a bomb on an armor column.

Seriously you guys are just gonn-
Hit IFVs and tan-
Okay. Sure I guess.
The bomb manages to get a lucky strike straight into the barrel of a tank, absolutely obliterating the front end of the entire vehicle. Three more tanks are disabled from the bomb itself, and shrapnel manages to kill a few infantry.

Oh yeah also suddenly forgettons of rocket artillery bears down on the allied forces. The communications officer you're patched in with mutters something offensive and reiterates the importance of blowing up the stuff that can hurl several hundred kilograms of explosion within the span of about a minute.

Targets requiring immediate attention:
11x rocket artillery pieces in sector 4C

Targets not requiring immediate attention (but go blow them up anyways if you want):
Practically everything past the front line.
« Last Edit: July 18, 2014, 12:45:33 PM by xxxxkill »

NAUC I decide to fire a missile at the rocket artillery. I then drop another bomb on a rocket artillery.
« Last Edit: July 18, 2014, 12:14:16 PM by Deoxys And One Noob »


NAUC

I launch a pair of JSMs at two adjacent rocket trucks before making my pass over the center of the operation area to sweep for enemy planes.

with the amount of ammo these guys already used and the length of wingspan they cannot have this many heatseekers and missiles and bombs.

NAUC

Yikes. Had to wince there. She sounds a lot like a girl I dated before I joined the air force. Brings back some unsavory memories.

"Sorry about that. I just got here. Nobody told me to aim for the rocket artillery, I just saw some target designators and fired at them."

I switch to my guns, aim at a hostile rocket battery and fire.
« Last Edit: July 18, 2014, 02:14:03 PM by NoZoner »

with the amount of ammo these guys already used and the length of wingspan they cannot have this many heatseekers and missiles and bombs.

Space magic
In any case you're complaining about realism in an RP that has never been about realism and has a plane roster that's 15% prototypes and aircraft that never went into production, 40% planes that don't exist, and 45% planes that are actually used. Half of the weapons roster is science fiction and Eagle flight has tank cannons mounted to their planes. There are EMP lances. There are laser cannons. There are missile systems which can lock-on and hit a single plane with 40 missiles at the same time.

I'm going to start making guesses as to the loadouts of these guys. As a rule hardpoints mount twice the number of missiles because reasons also I am directly copy-pasting Operator's loadout because he was smart enough to prepare one

Obrad - F-35
8x JSM, 3 spent, 5 remaining
8x HSM, 0 spent, 8 remaining
4x AGM, 1 spent, 3 remaining
2x Flares, 0 spent, 2 remaining
2x Chaff, 0 spent, 2 remaining
AC/5

Victor Narin - F/A-18C
20x HSM, 3 spent, 17 remaining
4x RGM, 0 spent, 4 remaining
10x JSM, 1 spent, 9 remaining
1x RL-20, 0 spent, 32 rockets remaining
2x Flares, 0 spent, 2 remaining
2x Chaff, 0 spent, 2 remaining
RAC/10

Tom Painter - MiG-29 Fulcrum
8x JSM, 0 spent, 8 remaining
8x HSM, 1 spent, 7 remaining
4x AGM, 0 spent, 4 remaining
2x Flares, 0 spent, 2 remaining
2x Chaff, 0 spent, 2 remaining
AC/5

Karl Borkenstein - Mirage 2000C
8x HSM, 3 used, 5 remaining
4x AGM, 0 used, 4 remaining
2x bombs, 2 used, 0 remaining
2x Flares, 0 spent, 2 remaining
2x Chaff, 0 spent, 2 remaining
RAC/10

Casey "Case" Miller - Mirage 4000C
8x JSM, 0 spent, 8 remaining
8x HSM, 0 spent, 8 remaining
2x AGM, 0 spent, 4 remaining
2x RL-20, 6 spent, 58 rockets remaining
2x Flares, 0 spent, 2 remaining
2x Chaff, 0 spent, 2 remaining
AC/5

If this is inaccurate to whatever the forget you wanted then what a shame. Prepare a loadout for me to reference next time.
« Last Edit: July 18, 2014, 02:17:49 PM by xxxxkill »

with the amount of ammo these guys already used and the length of wingspan they cannot have this many heatseekers and missiles and bombs.

gravity does not work the same way here



waiting for attack results
« Last Edit: July 18, 2014, 02:28:40 PM by Operator¹ »