Author Topic: Looking to get into gamedev  (Read 1811 times)

So I'm looking to get into developing games and I've been learning C++/Java for this express purpose. I'm feeling that a good way to market is to develop a couple of small games first and release them for  to at least get some awareness of our projects out there and to get some experience working together on games before testing the waters of selling games.

The only problem is, I royally suck at anything having to do with art/music. Would any of you be interested in joining me in developing a few little games, to see how it would go?

Unless you're going to be working at Mojang, java isn't going to do you any good in the game development industry.

Unless you're going to be working at Mojang, java isn't going to do you any good in the game development industry.
The reason for that is that java is in a weird place as a language. It's not new enough to be hip and not old enough to be classy (see: C/C++) There's absolutely nothing wrong with Java as a language, and you can run java code on nearly any device as long as it's not a typewriter.

The reason for that is that java is in a weird place as a language. It's not new enough to be hip and not old enough to be classy (see: C/C++) There's absolutely nothing wrong with Java as a language, and you can run java code on nearly any device as long as it's not a typewriter.
No, the reason for it is that java is incredibly slow. The reason C++ is used so often is because it's fully compiled and is blazing fast, so it's the industry standard for any game company that wants to make the most of their game, and customers GPUs.

I'm starting a 4 year degree in Computer Gaming Technology in September. This week I've been working with Unity to get a headstart :)

As long as it's simple I MIGHT consider doing art.

if i remember correctly, c/c++ allows you to call assembly code easily to make things even faster than before but alas i dont think java lets you do that unless you do some absurd stuff like having a framework that lets you call C code that lets you call assembly code. yeah have fun.

java is just a hip trend at the moment due to minecraft. i'd stay away from it.

besides how do you plan to approach this? im guessing you dont want to develop your own API so youll be using openGL or SDL or directx?

you can make android apps with java

Java and C# are practically identical; I'd learn C# instead if I were you, it's becoming a very popular choice for games.

Java and C# are practically identical; I'd learn C# instead if I were you, it's becoming a very popular choice for games.
Syntax wise yes, they're basically identical since C# is Microsoft's copy of Java. Performance wise C# is about twice as fast as Java and C++ is about twice as fast as C#.

coding is the easy part mate


Sheesh everyone  wants to be a game developer these  days.

Sheesh everyone  wants to be a game developer these  days.
No just here, 95% of the people here are consistent gamers. Ask anyone on this forum what they want to do when they're older and most likely they will say
A. Coder
B. Something involving animations
C. Game Developer/All of the above

Not neccesarily
once you know how to code, you can code.

designing the actual game is probably a lot trickier in pretty much any imaginable case