Author Topic: Dwarf Fortress - In other news, 0.40.13 is now released.  (Read 30261 times)

Tried out the new version. Sneaking is amazing.
Also, almost any damaging attack will result in the victim's body parts exploding.
Interesting.

Anyway, I went around in a small village during the night and proceeded to randomly piss off some villager for no apparent reason, who proceeded to engage in nonlethal combat(as did absolutely everyone else for no reason). I attempted to escape by climbing up a house, failed, and was punched to death.
I'm still not sure what set them all off.

Anyway, I went around in a small village during the night and proceeded to randomly piss off some villager for no apparent reason, who proceeded to engage in nonlethal combat(as did absolutely everyone else for no reason). I attempted to escape by climbing up a house, failed, and was punched to death.
I'm still not sure what set them all off.
Maybe you woke one of them up while they were sleeping and the rest came to his aid.

Oh gosh multi-attacks. I sneak up behind the wolverine slash it with my sword, hit it with my shield, and punch it twice all before it notices me. Dead.
« Last Edit: July 08, 2014, 06:05:53 PM by Doomonkey »

I gotta actually learn how to play fortress mode

From the old topic
This game makes you think deeply about what kind of stuff dwarves have to put up with. No matter how loving safe your fortress is, you will always, ALWAYS have a grisly and borderline creepy death.

After securing stuff on a mountainside, I forgot to put a support to hold up a cave ceiling and it caves in and falls down the mountain side. The problem here is that it caught six other dwarves, including one loving child. It dragged them into the moat around the mountain, and pinned them there. I quickly sent a search party to recover the dwarves and only one made it out. That one was the one who fathered the child. He later jumped off of a bridge due to grief.

Yes, dwarves Self Delete. One failed fortress of mine ran out of rum, so all the dwarves gathered in the mess hall and preceded to constantly kill themselves. Everyone died that day.

Not to mention when you reach hell, and the demons are trapped, I accidentally forgot about one dwarf in the trapped tunnel, and I ordered him to dig a survival hole to get away from the demons. I tried to order another dwarf to dig a tunnel around the demons to reach the trapped dwarf, but before I could, lava killed the digging dwarf. The trapped dwarf just sat there until he died of starvation.

Then one of my fortresses didn't have a proper defense system yet, and it was raided by trolls. I had a mother lock herself and her two children including one baby in her quarters. The trolls got in her room and she immediately used her children as shields until she ran to the mines and tripped on something and fell off of a bridge over lava. The lava didn't kill her, she was pulled to this small little cavern where she was eaten alive by spiders.

Now, the most insane parts is that dwarves have special interestes. One time a dwarf was doing it with this other dwarf while holding AND using a lump of refined coal. What the forget?! What was he doing with that coal?!

Now you have this dwarf who lines her quarters with kittens all the time. Except that she kills them first. She actually lives and sleeps in the room filled with miasma and the stench of rotten kittens. They're not cats, they're kittens.

And lastly, you have the haunted table. This one dwarf took a fay mood, and built an iron table encrusted with emerald and gold spikes. He didn't want me messing with his loving table. After putting it in his room, he went off and died to a falling rock. Then I gave the table to this one dwarf who loves littering his place with logs (the whole room has logs everywhere). Afterwords the log guy trips on the table, breaks his knee and dies mysteriously.

I could have loving sworn something was moving that table, because after locking it in a room, it found itself a way out every time I moved my screen away from it.

And not to mention I would have these "Table sessions" where I unlock the door and the room fills with dwarves. The loving dwarves literally WORSHIPPED the table. Even to go so far as to make researcho of dwarves doing it on the table and then dying by the hands of a fish.
add to OP

COFFEE
COFFEE COFFEE COFFEE

Apparently no one will care if you call a vampire out in a town, but your party members care if you are a vampire in adventure mode

Oh and also no one cares if I kill a cyclop :(
« Last Edit: July 09, 2014, 10:23:16 AM by TDcoolguy300 »

I found a group of necromancers and made friends with them kind of. I read all of the books and none of them teach me the secrets though.

Added a few stories from people in the thread to the OP. I'll probably end up restricting it to the next post down that I made though and put the updates in the OP instead or something, but only the latest one(since it looks like we're bound to have more updates soon).
« Last Edit: July 09, 2014, 11:56:37 AM by AutoBahn »

Double post, I know, but Phoebus Tileset is now updated and functional(for the most part) with 0.40.01.
Also, Mayday's tileset is in the process of being updated to 0.40.01 and has an alpha tileset up(i haven't tried it myself so I'm not sure how it is, but it's probably fairly unfinished).

Bit of a bump (and a triple post), but Toady released the first bugfix today. Talking to your deity(and therefore, yourself, in some cases) no longer crashes the game, and blocking has been fixed as well. Autosaves also no longer corrupt your world. The calendar still hasn't been optimized yet though, but it's apparently going to come after the rest of the fort mode major bugs are fixed.

I remember trying DF long ago. Tried to make a fortress couple of times but didn't come very far and gave up on it. Picked it up again yesterday and tried the Adventure Mode, going around killing everything half the time.

After finding out that a necromancer nearby is harassing people I dragged my shiny new adventurer to that guys tower. I peeked inside and all the zombies came rushing out. I was able to cut one necromancers head off with the first swing, but the zombies overwhelmed me and choked me to death. So I made another adventurer, and headed for the tower again. A minute after I entered a city to replenish my water supplies it got flooded, killing probably everyone including my poor guy. I gave up on the tower as the game started crashing whenever I got near and went on purging a goblin fortress. Killed 57 of them, but three or so escaped. Didn't feel like chasing them as it was almost night. The next day one ambushed "Utes Quillheals the Disemboweled Savior of Murders", killing him instantly with an arrow to the head.

The next day one ambushed "Utes Quillheals the Disemboweled Savior of Murders", killing him instantly with an arrow to the head.
Expect this often, especially in DF, because ranged users seem to be ridiculously OP, especially in the new version since any projectile shot seems to knock anyone out to have even more stuff in their guts, at least until the shooter either runs out of ammo or the target dies.

Also: It was inevitable.
« Last Edit: July 12, 2014, 08:04:03 PM by AutoBahn »

Expect this often, especially in DF, because ranged users seem to be ridiculously OP, especially in the new version since any projectile shot seems to knock anyone out to have even more stuff in their guts, at least until the shooter either runs out of ammo or the target dies.

Also: It was inevitable.
Probably should've grabbed some buddies as meatshields :P

Also this game is freaky holy stuff. I went to some place, looking for a beast. After arriving there I went goat hunting as I was low on food. A short pursuit later my necromancer dwarf and crossbowman were filling a goat with bolts while I was slashing at it. It went down quickly, I decapitated and butchered it. Right after I was done the goats headskin came back to life and attacked us. Now it's rolling around in circles being chased by my necrodwarf.

Now I'm wondering if my necrodwarf is responsible for the undead headskin and if I should get rid of him. Imagine slaying a great beast, barely escaping death only to have parts of it coming back to life.


Now I'm wondering if my necrodwarf is responsible for the undead headskin and if I should get rid of him. Imagine slaying a great beast, barely escaping death only to have parts of it coming back to life.
I've notice that in this version, undead seem to be a little weird with attacking allies. However, it shouldn't really be a problem as throwing rocks or other blunt objects can easily kill whole swarms of undead. Also you can just mutilate/butcher the corpse and body parts after you kill something and they will not be able to raise it again.

Yeah, undead seem to be really wonky in this version thanks to the fact they seem to bug out and attack their masters and/or their supposed "friends".

40.03 is now here.
Quote from: Toady
Many more crash issues fixed.  Mystery babies and large city walls had a corrupting effect that was not possible to manage, so saves are not compatible yet again.  I'll try to keep saves together as we move forward, but there aren't any guarantees, especially this early on.  If things have settled down on the stability front, I can finally move on to the optimizations and other issues.  We'll see what happens!

Major bug fixes
   (*) Fixed relationship screen crash from certain historial/old-player-fort migrants and adventurer migrants
   (*) Fixed adv retirement cloning
   (*) Fixed crash when game tries to realize certain low population sites
   (*) Fixed crash/corruption problem from large city walls
   (*) Fixed crash when asking about site trade partners
   (*) Fixed problem causing travelers originating from realized forts/sewers/dungeons to go out of map bounds (caused crashes)
   (*) Stopped the babies of the world from appearing in the unit list (and associated minimap crash)

Other bug fixes/tweaks
   (*) Made farm plant list refresh properly with season selection
Hooray, even more stable than before!
It's gonna be hell waiting for mods to update to the new version though.

On a different note, stealth is definitely OP, as are swords, of all things. I went around as a swordsman with novice ambushing skill and managed to kill a few towns(about 200 people total) before I managed to get decapitated by the local band of night creatures because I slept in the wrong house. Interestingly enough, swords seem to be basic lightsabers and cut anything they touch to pieces 90% of the time.
« Last Edit: July 13, 2014, 11:38:48 PM by AutoBahn »