Author Topic: Dwarf Fortress - In other news, 0.40.13 is now released.  (Read 30237 times)

Yeah, undead seem to be really wonky in this version thanks to the fact they seem to bug out and attack their masters and/or their supposed "friends".

40.03 is now here.Hooray, even more stable than before!
It's gonna be hell waiting for mods to update to the new version though.

On a different note, stealth is definitely OP, as are swords, of all things. I went around as a swordsman with novice ambushing skill and managed to kill a few towns(about 200 people total) before I managed to get decapitated by the local band of night creatures because I slept in the wrong house. Interestingly enough, swords seem to be basic lightsabers and cut anything they touch to pieces 90% of the time.
Did the townsfolk even try to fight? I went though towns before, killing everyone with absolutely no resistance.

Stairs are death traps. I went up a goblin tower, the moment I peeked out on the top floor I fell unconscious and got almost beaten to death. Funnily enough, instead of killing me they just left me there with some broken bones.

Did the townsfolk even try to fight? I went though towns before, killing everyone with absolutely no resistance.
None of them actually fought me, no, except for the occasional armed unit running around, most of the villagers either tried to climb up the inside of the house and fall, breaking their legs, or they'd run out the door, wait a bit, and walk back in if they don't see me.
There was an architect with a crossbow at one point though, he shot me in the foot and then I stole his quiver and threw bolts at him for the training.

I'm still playing the older stable version, and I decided that I'm gonna forget up a necromancer's tower.

Well, 15 adventurers, about 30 soldiers, and 4 real necromancers later, I have yet to clear the area of all the zombies.

While going around a fort looking for soldiers to recruit, I find something oddly named "Sastbelrok", it's a stone tablet.

On further inspection it appears to be the tablet of life and death. Well stuff, if it was that easy, I would've been decimating a whole city with undead instead of trying to clear a necromancer's tower. Now if I decide to be a necromancer, I'll have no necromancer buddies because I probably killed them all already. :I

On the way to the tower on a new character, with 5 soldiers hired by me, a shrine pops up so I decide to check it out.
The shrine is full of dead dwarves, elves, and humans, and guarded by a loving PLAINS TITAN.

Minaro Sunkmornings The Den of Weather
"A great feathered lizard. It has two short tails and an austere look about it. It's tan feathers are downy. Beware it's fire!"

It set me, a hammerman, and a spearman on fire, but I managed to end it by decapitation.

I love this game so much!

UPDATE: That same adventurer ended his adventures with only three kills. A titan, a Vampire of whom was the lord of a city, and a goblin crossbowman before being murdered by the same group of wanderers the crossbowman was in.
« Last Edit: July 14, 2014, 05:14:45 PM by Rigel »

Titans are generally pretty easy to kill. The only problems arise when they are made out of materials not conducive to stabbing to death, and then you just decapitate or brutalize them.

For me it's sticking arrows into your friendly neighborhood titan until it falls over, then walking over to finish it off.

I have yet to discover a titan, or any big mean creatures.

My most recent adventurer was a skilled dodger and observer, which allowed me to dodge and counter about every attack, quickly striking down enemies with swift dagger stabs. I spawned at some town which was being attacked by vile humanoid creatures. Quickly slaughtered them. Apparently my adventurer was so horrified by the sight of fellow humans being brutally murdered that she started crying, and never stopped until her death. After wandering around for a bit I attacked two small goblin fortresses. The first one was easy, but one or two goblins escaped. They ran off to the second fortress nearby and the moment I stepped out on its highest floor about 5 or so goblins started beating me to death. Luckily they stopped at some point and just ran away. Having lost the ability to walk and being seriously injured, I made my way back to the nearest town. Spent some time wandering around to let the wounds heal. Seeking revenge for what they did to my poor adventurers legs, I headed for the mountains again. I visited some dwarf settlements and went on to the next fortress which was home to both dwarves and goblins. The moment I shouted my name in the entrance hall all the goblins started climbing the walls. So I went on and started killing them. After taking the first goblins knife (I had lost my weapons at the tower) and killing him with it the dwarves started attacking me. They were no match for my adventurer, who dodged almost every single attack. Once the entrance hall was clear I went down. The fortress was huge and had too many dwarves and goblins to slay them all, so I decided to retreat. Spread stories of the horrific deeds of "Omo Creamchapel the Safe Meanness of Stalkers", became some lords hearthperson and decided to check out another lair since all the ones I've seen so far were empty. Not suspecting anything, I crawl straight to the entrance and am suddenly dead, slain by a shadow creature. I only died because the game doesn't stop when you hold down a movement button and you suddenly get or are about to get attacked. I guess I'll be more careful in the future.

Titans are pretty rare in the new version, but they usually hide in shrines as far as I've seen.

What good would a world with these settings be?

Medium size
Max civs
Max history time
Max sites
Max beasts
Max savage
Everywhere minerals

Intended primarily as an adventure world

Set it to small size, and turn down the history time to something like short or so. Also, max savage won't work at all, set it as medium. Turn minerals to the medium setting, whatever that happens to be(i forget). Max sites will make there be towns every ten steps.

IMO it's better to design an advanced world because there you can turn on the option to cull unimportant events/historical figures, which makes worldgen go a lot faster(also getting rid of loving bogeymen).

Is there some sort of tutorial on how to get into this game?

Because jesus christ these stories and incidents you guys post make this game so fun, but I feel like I am so lost on the learning curve here.

The steepness of the learning curve as you go:


I've reached the "Now What?" stage and I'm not sure what's left to do. My fortress seems pretty damn stable. I have a drawbridge so I can effectively hold back any goblin attack, I have hundreds of stocked surplus food and beverage, and I've already made some nice copper stuff.

Suggest me something to do.

I actually thought of the "Now what?" stage as the one that occurs right after you set up some bedrooms, a kitchen and a small farm, and before you make any of the fancy trap stuff or drawbridges or lava shafts or pump systems or tool upgrades and stuff. It's the stage where the 'get started' guide on the wiki runs out.
« Last Edit: July 16, 2014, 06:00:20 AM by Tudoreleu »

If I remember correctly the "Now What?" point is where you start building absolutely ridiculous rooms in your forts like gigantic catacombs lined with gold with a 4x3 room for every coffin, also made of gold, and filled with golden statues and chests filled with gold coins. The catacombs are also laid out in shapes such as inverted crosses or Swastikas.

That's what I did at least.