then please direct me to examples of loveualization in
and while we're at it, what is the problem with loveualization to begin with, it doesn't bother me
if anything i'm all for it
I'm all for it too, honestly. Just not when the situation doesn't call for it or when it's not equal for both genders.
Not really a great example, but it's the one that came to me first: Bravely Default.
The game and characters themselves is OK in terms of female characters imo, but the player gets in a sidequest (that's required in order to get the good ending anyway) a bikini for one of the female characters to wear. That's fine and dandy because the player at least has the option (which is a lot better than some examples from WoW but that game's too easy of a target) to not use it, but it's unfair that there isn't a male variant or something similar. The costume is not going to be interpreted as a power fantasy or anything similar to that. It's obviously supposed to appeal to a male gaze, yet the product isn't exactly "masculine" or have a "males-only" feel to it.
I guarantee I'm much more qualified to assess the complexity of musical compositions than you are.
even if you're better than me that's pretty egotistical of you to assume that
I think my knowledge in musical theory is above average, at the very least.
So I point out how you can't possibly understand how budgeting for videogame development works because you have no experience making videogames. Then you go on to give me some spiel about how you're super-for-real-not-even-joking game composer, and then after I point out how that's not relevant to character design at all, you say that you never implied you understand how character design works to begin with? I'm calling bullstuff. Please backtrack more.
i brought it up because i at least am working on a production and witness what's going on with the character designs and have a say in it?? I still see it as relevant, sorry. Maybe not to budgeting, but at least the workflow around game design is something i have limited knowledge in. And I don't see how the budget cost for a female character is any different from a male character.
Why? Most western media is written within the scope of a single character, which is why stories with multiple primary-protagonists are comparably rare. If Ubisoft spends $2 million to add an extra main, playable character to the story who is female, what can they expect in return for that? No one is gonna say, "Wow, I wasn't gonna buy this game, but when I passed by it on a shelf and saw that it had TWO main characters and one was female, I just had to buy it!". There's no economic justification for making that decision. They would be literally wasting money.
they weren't going to add an EXTRA character
from what I was informed of, they originally had a single female protagonist. Maybe I'm misinformed??
No it's definitely a double-standard. You're saying that game development studios can make whatever autonomous creative-choice they want, but if they cut a female character from their cast of characters, they deserve to be shamed and boycotted. However, if they cut a male character from their cast of characters for financial reasons, it's no big deal.
It's a double standard when you phrase it like that, but it's a different situation. They aren't simply cutting, they're replacing the female protagonist with a male protagonist. If they cut a major female character, fine, whatever, but when you're changing the protagonist's gender because you don't want to animate a woman, that's lazy.
I brought it up to show that when you apply feminist media criticism to it, you conclude that it's misogynist because it has a female character who is murderous and insane.
just to clarify it's because ALL of the female characters are manipulative and control men, not that. I'm pretty sure Macbeth was also murderous and insane.
However, when /I/ apply feminist media criticism, it's empowering and important because it's shedding light on serious illnesses that aren't often seen in media. The obvious conclusion here is that feminist media criticism is useless because you can cast anything in a positive or negative light, not because it has positive and negative traits, but because you're a pedantic little stuff complaining about how the demographics of a fictional play don't completely match up to reality.
Not everything is black and white. Sure, it's misogynist in the way I pointed it out, but if you weren't sarcastic, you were right too.
If you're going to complain about representation, complain about misrepresentation. A show with a 5-character cast that has no black guys in it isn't saying that black guys do not exist. However, a minstrel show that shows black characters acting out tribal stereotypes is blatantly saying that 'these characters are supposed to represent actual black people'.
Yeah, misrepresentation is more important and what i think the issue is with macbeth, but I'm not even COMPLAINING about it. I was comparing the video Buu showed to it because someone didn't see why it was misogynist. Macbeth is accepted as one of Shakespeare's most misogynist plays.
If you don't understand, let me summarize this part of the conversation thus far: You said that having female villains wasn't a good thing.
really
Female villains are great. From what I was told about Outlast, however, the female enemies (villains isn't even the right word) aren't actual characters (as in they're like generic goblins you slay in an rpg). If there were a villain and I actually played the game, I could probably determine if it's a misrepresentation or not. But it probably doesn't matter because said villain is not much of a plot-changing character and probably doesn't really affect whether or not the game is misogynist or not.
You're probably going to quote me, so I'll beat you to the punch.
so victims and villains
yeah it's still not really positive but at least it's not devoid of women?? Not sure which is better tbh
The issue I'm trying to acknowledge is that the only portrayal of women is as victims and enemies. The former is misrepresentation, and the former doesn't really affect it positively or negatively. So that's a negative and a neutral, which is still a negative. It could really only be redeemed if there were a female character on the protagonist's side who isn't a constant victim. and even then i don't think it's that bad of an offender
Yeah Nintendo has done some good work. The soundtracks for the new Mario Kart are pretty catchy.
I actually found childofdarkness016's soundcloud and his music is pretty good. Still doesn't make him qualified to judge how much money it costs to put in an entirely new main character into a game.
https://soundcloud.com/gigabytetroubadour
i sure as hell know that making a female character does not cost more or less than a male character