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Author Topic: T̶u̶m̶b̶l̶r̶ wofl Megathread  (Read 500060 times)

Someone should put that VHC brown townysis on tumblr and see how many SWJ's eat it up.

I actually got tumbler as well, but I haven't posted anything.  Joined tumbler to post, but mostly for following my favorite artists that has a tumbler account.

I think you're missing the point. Every character model you make takes hundreds of hours of labor on the parts of the modelers and artists. It's not that the modelers cannot model women, but that it costs a hell of a lot of money to put another major character into a game, female or male. I'm really starting to get the sense that you have no clue what you're talking about and have never developed anything close to a videogame before.

Wow, gross assumption especially seeing that I'm trying to become a game composer and am working on a large project with multiple people??

People aren't criticizing Ubisoft for not adding a female character. They apparently intended to originally, but then didn't because "it was extra work." They're being criticized for giving up.

Uh, villains are supposed to be one-dimensional. Half the time in a movie the villain's motives aren't even established. It has nothing to do with gender. Villains are characteristically flat.

What? That's bad writing. A good villain should absolutely be 3 dimensional, if not as relatable to as the hero. A story would be really boring if the villain had no interesting characteristics.

Why are you using Macbeth as an example if you've never even read it before? Are you really this stupid?

was it directly stated or heavily implied enough that lady macbeth was mentally ill or was that just an inference

refresh my memory it's been a while since i did

It makes it useless.

So criticizing ANYTHING is useless because you can make a point out of anything. OK. I guess movie, game, food, etc. critics don't matter because criticism is stupid.

You only think it's a strawman because I wrote it. I literally know people who have written ironic feminist-critiques of movies and sent them to feminist journals, which then published them. This is /actually/ how dumb you sound. No strawman necessary.

christ if that's how you think i sound then you're pretty stupid and lumping me with the wrong kind of people but what can i saw

Someone should put that VHC brown townysis on tumblr and see how many SWJ's eat it up.

probably like 3 because it's very clearly satire

This isn't loveualization, it's supposed to show what the ideal man looks lik
Yeah, uh, that's pretty much what loveualization is.

I actually got tumbler as well, but I haven't posted anything.  Joined tumbler to post, but mostly for following my favorite artists that has a tumbler account.
follow me *wonk

probably like 3 because it's very clearly satire
You live under a rock or something? It's pretty much indistinguishable from any other SWJ bullstuff I see, lol.

Yeah, uh, that's pretty much what loveualization is.

Ask me this: Why are they loveualizing him? Do straight men, their main audience for this product, WANT to see a loveualized guy?

An idealization as to what you should be is not the same as loveualization.

You live under a rock or something? It's pretty much indistinguishable from any other SWJ bullstuff I see, lol.

well apparently my line of logic also is so I don't think your opinion in this matter is valid

Wow, gross assumption especially seeing that I'm trying to become a game composer and am working on a large project with multiple people??
Wtf is a 'game composer'? Do you compose games or do you compose music for games? Game music is characteristically simple and repetitive and doesn't generally necessitate understanding the harder parts of music composition like proper counterpoint, harmonization, etc. Whatever you do, it doesn't qualify as able to make a proper model for a commercially-successful videogame or even know how long it takes.

Go look up the budget for Assassin's Creed, and then look up the production credits. Take the development budget, divide it by 100, multiply it by the percent of the development team responsible for character artwork and voicing, and then shut the forget up.

People aren't criticizing Ubisoft for not adding a female character. They apparently intended to originally, but then didn't because "it was extra work." They're being criticized for giving up.
So developers are free to drop whatever character plans they have, except when it's a female character? Sounds like a double-standard and actual loveism to me.

was it directly stated or heavily implied enough that lady macbeth was mentally ill or was that just an inference
It's a consensus among pretty much everyone who has read and brown townyzed the play, which probably does not include you.

What? That's bad writing. A good villain should absolutely be 3 dimensional, if not as relatable to as the hero. A story would be really boring if the villain had no interesting characteristics.
Well then complain about that. You're acting like a flat, female villain is only flat because she's female and so the developers don't think she's worthy of a deeper personality. The reality is that most writers are extremely lazy when characterizing villains, regardless of their gender. This is another example of why feminist media criticism can be used to demonize any work of art and act like the artist is deliberately conspiring against a specific group of people.

So criticizing ANYTHING is useless because you can make a point out of anything.
No it's not. If I criticize Bill O' Reilly's new autobiography for calling Obama a dumb monday, I have a specific complaint backed with substantive textual evidence. If I complain about Bill O' Reilly's new autobiography because 65% of the people mentioned in the book are white, I'm nitpicking about something that isn't even necessarily tribal. Arguing about 'representation' is completely pointless because everything is tribal and loveist under the umbrella of feminist media criticism.

christ if that's how you think i sound then you're pretty stupid and lumping me with the wrong kind of people but what can i saw
You lumped yourself in with the handicaps because you're trying to defend a blog written by an idiot who probably doesn't even play the games he/she is criticizing. I'm going to repost part of what I said earlier so I can make it perfectly clear that what I wrote is pretty much exactly as dumb as what you guys say:

I literally know people who have written ironic feminist-critiques of movies and sent them to feminist journals, which then published them. This is /actually/ how dumb you sound. No strawman necessary.



Ask me this: Why are they loveualizing him? Do straight men, their main audience for this product, WANT to see a loveualized guy?
*bra commercial comes on*
Women are the target audience for this product, do you think most of them want to see a loveualized girl? They loveualize the people in these commercials to make the consumers think that because they use the same products as these nice-looking people, they can be more like them and thus more appealing to their mate of choice.

Wtf is a 'game composer'? Do you compose games or do you compose music for games? Game music is characteristically simple and repetitive and doesn't generally necessitate understanding the harder parts of music composition like proper counterpoint, harmonization, etc.

Now look who's talking about something they know absolutely nothing about.

Whatever you do, it doesn't qualify as able to make a proper model for a commercially-successful videogame or even know how long it takes.

never said it did, i was just disagreeing with the fact that you said that I had no experience of any sort in production. even if it's not professional, it's still experience.

So developers are free to drop whatever character plans they have, except when it's a female character? Sounds like a double-standard and actual loveism to me.

It's wasted potential, and it's not a double standard because male protagonists are much more common and no one would really care if they dropped a leading male character? It's not loveist.

It's a consensus among pretty much everyone who has read and brown townyzed the play, which probably does not include you.

I read it when I was younger and on my own. I doubt a kid is going to be interested in brown townyzing the characters in-depth and I'm sorry??? The reason I brought it up still has nothing to do with mental illness though and I don't get why you connected them.

Well then complain about that. You're acting like a flat, female villain is only flat because she's female and so the developers don't think she's worthy of a deeper personality. The reality is that most writers are extremely lazy when characterizing villains, regardless of their gender. This is another example of why feminist media criticism can be used to demonize any work of art and act like the artist is deliberately conspiring against a specific group of people.

I still don't understand how I'm criticizing female villains?? I'm pretty sure they were referring to common enemies in the female ward, which is fine??

No it's not. If I criticize Bill O' Reilly's new autobiography for calling Obama a dumb monday, I have a specific complaint backed with substantive textual evidence. If I complain about Bill O' Reilly's new autobiography because 65% of the people mentioned in the book are white, I'm nitpicking about something that isn't even necessarily tribal. Arguing about 'representation' is completely pointless because everything is tribal and loveist under the umbrella of feminist media criticism.

Representation is a big issue and I can't fathom why you don't see it as such. There are so few well-written gay characters, for example. If I write a critical brown townysis explaining how a poorly-written a gay character is, I have a specific complaint, too, that's backed with evidence. If I do the same explaining how a piece of work is misogynist, how is it different? If your argument is saying that the lack of something can't be misogynist, then I agree partially, but that doesn't seem like it.

You lumped yourself in with the handicaps because you're trying to defend a blog written by an idiot who probably doesn't even play the games he/she is criticizing. I'm going to repost part of what I said earlier so I can make it perfectly clear that what I wrote is pretty much exactly as dumb as what you guys say:

"I get their point about the game being misogynistic (it's one thing to be devoid of women, another to solely portray them as victims), but I don't see how the game is ableist. I haven't really paid much attention to Outlast (i watched my friend play it for a bit once), but doesn't the disease or whatever the patients have MAKE them, you know, evil, or something?"

not sure how this is exactly defending them when i disagreed

*bra commercial comes on*
Women are the target audience for this product, do you think most of them want to see a loveualized girl? They loveualize the people in these commercials to make the consumers think that because they use the same products as these nice-looking people, they can be more like them and thus more appealing to their mate of choice.

It's still not loveualization (unless it's for Victoria's Secret but that's justifiable), it's an idealization. Some people might find that idealization attractive, but that doesn't mean it's loveualization. The intent is what makes it so.

then please direct me to examples of loveualization in
more gender-neutral products which is the problem
and while we're at it, what is the problem with loveualization to begin with, it doesn't bother me
if anything i'm all for it

Now look who's talking about something they know absolutely nothing about.
I guarantee I'm much more qualified to assess the complexity of musical compositions than you are.

never said it did, i was just disagreeing with the fact that you said that I had no experience of any sort in production. even if it's not professional, it's still experience.
So I point out how you can't possibly understand how budgeting for videogame development works because you have no experience making videogames. Then you go on to give me some spiel about how you're a super-for-real-not-even-joking game composer, and then after I point out how that's not relevant to character design at all, you say that you never implied you understand how character design works to begin with? I'm calling bullstuff. Please backtrack more.

It's wasted potential, and it's not a double standard because male protagonists are much more common and no one would really care if they dropped a leading male character? It's not loveist.
Why? Most western media is written within the scope of a single character, which is why stories with multiple primary-protagonists are comparably rare. If Ubisoft spends $2 million to add an extra main, playable character to the story who is female, what can they expect in return for that? No one is gonna say, "Wow, I wasn't gonna buy this game, but when I passed by it on a shelf and saw that it had TWO main characters and one was female, I just had to buy it!". There's no economic justification for making that decision. They would be literally wasting money.

It's wasted potential, and it's not a double standard because male protagonists are much more common and no one would really care if they dropped a leading male character? It's not loveist.
No it's definitely a double-standard. You're saying that game development studios can make whatever autonomous creative-choice they want, but if they cut a female character from their cast of characters, they deserve to be shamed and boycotted. However, if they cut a male character from their cast of characters for financial reasons, it's no big deal.

https://en.wikipedia.org/wiki/Double_standard

I read it when I was younger and on my own. I doubt a kid is going to be interested in brown townyzing the characters in-depth and I'm sorry??? The reason I brought it up still has nothing to do with mental illness though and I don't get why you connected them.
I brought it up to show that when you apply feminist media criticism to it, you conclude that it's misogynist because it has a female character who is murderous and insane. However, when /I/ apply feminist media criticism, it's empowering and important because it's shedding light on serious illnesses that aren't often seen in media. The obvious conclusion here is that feminist media criticism is useless because you can cast anything in a positive or negative light, not because it has positive and negative traits, but because you're a pedantic little stuff complaining about how the demographics of a fictional play don't completely match up to reality.

Representation is a big issue and I can't fathom why you don't see it as such. There are so few well-written gay characters, for example. If I write a critical brown townysis explaining how a poorly-written a gay character is, I have a specific complaint, too, that's backed with evidence. If I do the same explaining how a piece of work is misogynist, how is it different? If your argument is saying that the lack of something can't be misogynist, then I agree partially, but that doesn't seem like it.
If you're going to complain about representation, complain about misrepresentation. A show with a 5-character cast that has no black guys in it isn't saying that black guys do not exist. However, a minstrel show that shows black characters acting out tribal stereotypes is blatantly saying that 'these characters are supposed to represent actual black people'.

I still don't understand how I'm criticizing female villains?? I'm pretty sure they were referring to common enemies in the female ward, which is fine??
If you don't understand, let me summarize this part of the conversation thus far: You said that having female villains wasn't a good thing. I pointed out that you would complain if there were no female villains to begin with. You responded by saying that female villains are okay as long as they have character depth, but they don't which is why it's bad. I responded by saying that most villains do not have character depth because of lazy writing, male or female. You respond by saying "I still don't understand how I'm criticizing female villains??".
Summary: You are criticizing female villains unfairly, and you have nothing left to argue for.

"I get their point about the game being misogynistic (it's one thing to be devoid of women, another to solely portray them as victims), but I don't see how the game is ableist. I haven't really paid much attention to Outlast (i watched my friend play it for a bit once), but doesn't the disease or whatever the patients have MAKE them, you know, evil, or something?"

not sure how this is exactly defending them when i disagreed
The blog was sending the message that 'this game is being misogynistic'. You said 'I get their point about the game being misogynistic'. Therefore, you are defending the primary argument that the blog-author was trying to make. You disagree with /one/ of the other side points.

« Last Edit: July 24, 2014, 04:39:01 AM by SeventhSandwich »


Do you compose games or do you compose music for games? Game music is characteristically simple and repetitive and doesn't generally necessitate understanding the harder parts of music composition like proper counterpoint, harmonization, etc.
unless its some of that nintendo orchestral stuff which is pretty sweeeet.

unless its some of that nintendo orchestral stuff which is pretty sweeeet.
Yeah Nintendo has done some good work. The soundtracks for the new Mario Kart are pretty catchy.

I actually found childofdarkness016's soundcloud and his music is pretty good. Still doesn't make him qualified to judge how much money it costs to put in an entirely new main character into a game.

https://soundcloud.com/gigabytetroubadour

then please direct me to examples of loveualization in

and while we're at it, what is the problem with loveualization to begin with, it doesn't bother me
if anything i'm all for it

I'm all for it too, honestly. Just not when the situation doesn't call for it or when it's not equal for both genders.

Not really a great example, but it's the one that came to me first: Bravely Default.

The game and characters themselves is OK in terms of female characters imo, but the player gets in a sidequest (that's required in order to get the good ending anyway) a bikini for one of the female characters to wear. That's fine and dandy because the player at least has the option (which is a lot better than some examples from WoW but that game's too easy of a target) to not use it, but it's unfair that there isn't a male variant or something similar. The costume is not going to be interpreted as a power fantasy or anything similar to that. It's obviously supposed to appeal to a male gaze, yet the product isn't exactly "masculine" or have a "males-only" feel to it.

I guarantee I'm much more qualified to assess the complexity of musical compositions than you are.

even if you're better than me that's pretty egotistical of you to assume that

I think my knowledge in musical theory is above average, at the very least.

So I point out how you can't possibly understand how budgeting for videogame development works because you have no experience making videogames. Then you go on to give me some spiel about how you're super-for-real-not-even-joking game composer, and then after I point out how that's not relevant to character design at all, you say that you never implied you understand how character design works to begin with? I'm calling bullstuff. Please backtrack more.

i brought it up because i at least am working on a production and witness what's going on with the character designs and have a say in it?? I still see it as relevant, sorry. Maybe not to budgeting, but at least the workflow around game design is something i have limited knowledge in. And I don't see how the budget cost for a female character is any different from a male character.

Why? Most western media is written within the scope of a single character, which is why stories with multiple primary-protagonists are comparably rare. If Ubisoft spends $2 million to add an extra main, playable character to the story who is female, what can they expect in return for that? No one is gonna say, "Wow, I wasn't gonna buy this game, but when I passed by it on a shelf and saw that it had TWO main characters and one was female, I just had to buy it!". There's no economic justification for making that decision. They would be literally wasting money.

they weren't going to add an EXTRA character

from what I was informed of, they originally had a single female protagonist. Maybe I'm misinformed??

No it's definitely a double-standard. You're saying that game development studios can make whatever autonomous creative-choice they want, but if they cut a female character from their cast of characters, they deserve to be shamed and boycotted. However, if they cut a male character from their cast of characters for financial reasons, it's no big deal.

It's a double standard when you phrase it like that, but it's a different situation. They aren't simply cutting, they're replacing the female protagonist with a male protagonist. If they cut a major female character, fine, whatever, but when you're changing the protagonist's gender because you don't want to animate a woman, that's lazy.

I brought it up to show that when you apply feminist media criticism to it, you conclude that it's misogynist because it has a female character who is murderous and insane.

just to clarify it's because ALL of the female characters are manipulative and control men, not that. I'm pretty sure Macbeth was also murderous and insane.

However, when /I/ apply feminist media criticism, it's empowering and important because it's shedding light on serious illnesses that aren't often seen in media. The obvious conclusion here is that feminist media criticism is useless because you can cast anything in a positive or negative light, not because it has positive and negative traits, but because you're a pedantic little stuff complaining about how the demographics of a fictional play don't completely match up to reality.

Not everything is black and white. Sure, it's misogynist in the way I pointed it out, but if you weren't sarcastic, you were right too.

If you're going to complain about representation, complain about misrepresentation. A show with a 5-character cast that has no black guys in it isn't saying that black guys do not exist. However, a minstrel show that shows black characters acting out tribal stereotypes is blatantly saying that 'these characters are supposed to represent actual black people'.

Yeah, misrepresentation is more important and what i think the issue is with macbeth, but I'm not even COMPLAINING about it. I was comparing the video Buu showed to it because someone didn't see why it was misogynist. Macbeth is accepted as one of Shakespeare's most misogynist plays.

If you don't understand, let me summarize this part of the conversation thus far: You said that having female villains wasn't a good thing.

really

Female villains are great. From what I was told about Outlast, however, the female enemies (villains isn't even the right word) aren't actual characters (as in they're like generic goblins you slay in an rpg). If there were a villain and I actually played the game, I could probably determine if it's a misrepresentation or not. But it probably doesn't matter because said villain is not much of a plot-changing character and probably doesn't really affect whether or not the game is misogynist or not.

You're probably going to quote me, so I'll beat you to the punch.

so victims and villains

yeah it's still not really positive but at least it's not devoid of women?? Not sure which is better tbh

The issue I'm trying to acknowledge is that the only portrayal of women is as victims and enemies. The former is misrepresentation, and the former doesn't really affect it positively or negatively. So that's a negative and a neutral, which is still a negative. It could really only be redeemed if there were a female character on the protagonist's side who isn't a constant victim. and even then i don't think it's that bad of an offender

Yeah Nintendo has done some good work. The soundtracks for the new Mario Kart are pretty catchy.

I actually found childofdarkness016's soundcloud and his music is pretty good. Still doesn't make him qualified to judge how much money it costs to put in an entirely new main character into a game.

https://soundcloud.com/gigabytetroubadour

i sure as hell know that making a female character does not cost more or less than a male character

i sure as hell know that making a female character does not cost more or less than a male character
Say you have $1000 to make a small game.
You can budget $250 towards your friendly male antagonist, $250 to storyboards, and $500 to the coding and production team.

But oh no! outcry! people want a friendly female antagonist! Now you need another $250 to cover the production of the new character, and another $250 to re-write the story. That swings you $500 over budget.

While it may not cost more or less individually., if it wasn't planned in the first place, it's going to cost hours and money that people really don't want to deal with.