Author Topic: Jammable/breakable default gun  (Read 1504 times)

The idea
Take the default gun, make it require reloading(16 round magazine), and add in the ability to jam/break. Rightclick to melee with the gun. No hands or limited ammo. Jams are fixed S.T.A.L.K.E.R style, as in reload to unjam.

Every time you fire, the gun's condition gets lower and lower. Below 60% condition, the gun can start jamming. The lower the condition, the more chances of jamming. When the gun jams, you automatically do a reload animation.

Meleeing people with the gun will damage the gun. This will damage the durability instead of the condition. The lower the durability, the less damage meleeing someone with a gun will do, untill the gun breaks apart and you have to do a longer animation to fix it. At 100% durability, melee does full damage. For each 10% of durability lost, melee damage decreases.

The gun is repaired by equipping a repair box item and activating it, or walking over a repair pickup. Or maybe have it slowly repair itself over time.

If some features are not possible, just don't implement them.

"Oh no I fired several rounds, the gun is now 10% less functional!" /s

This is the kind of stuff you expect from free-to-play games, not so much Blockland. It's going to end up being a frustrating mechanic because more likely than not, you're going to be up against players that can do much more than AI, and having your weapon jam for no logical reason; apart from random number generation, is going to forget with some people. And I say that it's more likely that you'll be going up against players because nobody uses the default bots for actual combat. What do you want this for anyway?
It should jam after a very long period of time being used. (I use the bots for combat due to my AT&T modem being a utter piece of stuff.)
« Last Edit: July 08, 2014, 11:26:02 AM by tber123 »

"Oh no I fired several rounds, the gun is now 10% less functional!" /s

This is the kind of stuff you expect from free-to-play games, not so much Blockland. It's going to end up being a frustrating mechanic because more likely than not, you're going to be up against players that can do much more than AI, and having your weapon jam for no logical reason; apart from random number generation, is going to forget with some people. And I say that it's more likely that you'll be going up against players because nobody uses the default bots for actual combat. What do you want this for anyway?

And I say that it's more likely that you'll be going up against players because nobody uses the default bots for actual combat.
This so much. The default bots are far less customizable in terms of combat AI than the oldest bot events.
Nowadays I can only make stuffty zombie AIs that always charge directly at you even if they have a sniper rifle.

Nonetheless such a weapon would be kinda neat for a pure zombie survival server...

"Oh no I fired several rounds, the gun is now 10% less functional!" /s

This is the kind of stuff you expect from free-to-play games, not so much Blockland. It's going to end up being a frustrating mechanic because more likely than not, you're going to be up against players that can do much more than AI, and having your weapon jam for no logical reason; apart from random number generation, is going to forget with some people. And I say that it's more likely that you'll be going up against players because nobody uses the default bots for actual combat. What do you want this for anyway?
It shouldn't jam after 5 seconds of use. Jamming should happen after a long while, not after emptying the magazine just once. I've made a few builds that involve combat against bots, but never hosted them due to the Motorola 2210 modem AT&T supplied being a piece of stuff.

this sort of thing is interesting for roleplays in an apoc style, but it's just for that, i don't really see other uses.

this sort of thing is interesting for roleplays in an apoc style, but it's just for that, i don't really see other uses.

This so much. The default bots are far less customizable in terms of combat AI than the oldest bot events.
Nowadays I can only make stuffty zombie AIs that always charge directly at you even if they have a sniper rifle.

Nonetheless such a weapon would be kinda neat for a pure zombie survival server...
It would be useful for post-apocalyptic servers or zombie survival.