★ \\ Fortress Forever Megathread // ★ no love for this :(

Author Topic: ★ \\ Fortress Forever Megathread // ★ no love for this :(  (Read 532 times)



===\\ Fortress Forever //===







What is Fortress Forever?

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007.



Does this game cost money?

No, Fortress Forever is a completely free game, and no hats whatsoever.

Here is the download link from ModDB




The Classes

Offensive

The Scout

Bring out your inner speed demon. The Scout is the signature offensive class on your team. He has the fastest base  walking speed in the game, and combining that with advanced techniques such as bunnyhopping and concussion jumping, the scout is not much more than a blur to his enemies. He's good for capturing flags and not much else. He sports a paltry selection of weaponry and is the most fragile character. Movement and dodging are the name of the scout's game, not brute force.

The Medic

The Medic, who's really more of a combat medic, is the other main offensive unit in the game. He's a bit more hardy than the scout, and he packs more weapons. Consequently, he's also a bit slower. The Medic is often used when the defense is too tough for the Scout to get through. His super nail gun is a prime weapon for destroying sentry guns; it does twice as much damage as the regular nail gun.

The Spy

The Spy is the covert ops specialist of the offensive squad. With his myriad special abilities, the Spy is perfect for infiltrating the enemy base and causing all sorts of havoc. He has the ability to disguise as the enemy team, go invisible, and sabotage enemy buildables, just to name a few things. A skilled spy can be essential for moving the flag in heavily defended areas and strategically taking out enemies so the rest of the team has it easier on the attack.

Defensive

The Sniper

One shot, one kill. The Sniper is the front line of defense against enemy attackers: crippling leg shots, radio tagging, and otherwise maiming the enemy are his forte. His signature weapon is, of course, the sniper rifle. The FF Sniper continues in the tradition of Team Fortress with the unique charging mechanic. The longer you hold down the mouse button, the more powerful your shot becomes (up to a maximum of course!).

The Soldier

The Soldier is the staple of any defense. He carries a rocket launcher and super shotgun as primary weapons. The rocket launcher packs a deadly punch, and has great stopping power. A soldier does best in enclosed spaces, but a good one can be very effective in all manner of terrain.

The Heavy

A defensive class if there ever was one, the HW Guy is a very heavy guy with a very heavy weapon. His assault cannon tears attackers to ribbons. With the most armor in the game, and the ability to not be knocked around by explosions, the HW Guy is a veritable brick wall.

The Engineer

The Engineer is the supporting backbone of any good defense. Though he is physically weak (second only to the scout!), his weapons, grenades, and buildable structures earn him his well-respected position. His main ability is building sentry guns. These are automated, upgradeable turrets that will lock on and attack enemies. He can also supply other defenders with armor and ammo.

Hybrid

The Demoman

The Demoman is mainly a defense class, but his collection of powerful weapons and grenades makes him an optimal unit to punch a hole in the enemy defense. When playing on defense, the Demoman makes an excellent flag guard because of his ability to lay deadly remote detonation pipe bomb traps. When someone walks over the trap, BOOM! On offense, the Demoman can make good use of his grenade/pipe launcher and MIRV grenades to take out enemy sentry guns or heavily armored defenders.

The Pyro

Always having been something of an oddity in the world of Fortress, the Pyro packs a flaming punch with his flamethrower, incendiary cannon, and napalm grenades. He is mainly suited to offense because of his many mobility techniques, but he can operate well as a defensive unit in small, enclosed areas. Though he lacks stopping power, his ability to stack flame damage can quickly kill enemy offense.




Ok if I missed anything I should put, please tell me and I will

And just so you all know I plan on hosting this soon
« Last Edit: July 09, 2014, 09:26:25 AM by Renousim »

yes it's missing the part where you don't put fancy brackets and hyphens everywhere

« Last Edit: July 08, 2014, 06:41:06 AM by Renousim »

I love TFC and this game, sadly this game isn't on steam yet even though it's been green lit for like a year or two by now.