Unfinished 3D PlatformerShortly after I released my
2d camera event, Plastiware and I started working on a platforming project involving it. It was going to be a series of eight levels, each with its own theme and obstacles. We eventually ran out of steam and ideas so we only got around to one and less than a half.


It's been over a year since starting the project and we're still out of ideas so we decided to release it in its unfinished state.
Required Add-OnsBot_AlligatorBot_Blockhead (default)
Bot_DinosaursBot_Hole (default)
Bot_SkeletonsBot_Zombie (default)
All the default bricks (including ModTer)
Brick_PersonalSpawnBrick_SpikeBrick_ZonesColorset_LEGO_InspiredEvent_2dCameraEvent_Camera_Control (default)
Event_MinigameEvent_OnBotTouchedEvent_setPlayerTransformEvent_setVignetteEvent_VehicleEvent_WaterBrickEventsEvent_ZonesItem_Key (default)
All the default prints (including ModTer)
Vehicle_BrickBall
How to UseSet up a mini-game with no items, no building, painting, etc.
Make sure the player is 2D Player - NorthRecommended pitch is 30 and recommended distance is 20.
>>> DOWNLOAD <<<
GalleryThe level select area:

Level 1 - Castle Mountain:

Avoid the guards!

Avoid the falling rocks!

And the 'gators!

The super secret entrance...

...to a dungeon!






Level 2 - Dino Swamps:


The last part of the unfinished level (we weren't very happy with this part):

The level itself was going to end with a cool river chase scene where you get swept out to sea and to the next level but we never got around to it.
CreditsPlastiware (1118)
Electrk (12949)
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