Author Topic: New Garry's Mod update apparently broke a large amount of add-ons and gamemodes  (Read 1776 times)

so a new garrys mod update was released today that added a few fixes and changes.

one of these changes include adding a glow around props(?) and players when you look at them, the first problem is people complain about it being super laggy, and worse off, it supposedly "ruined" gamemodes like prop hunt and TTT.

another reported problem is a large quantity of add-ons breaking cause of the update.


personally i haven't played gmod yet but from what i hear the updates kinda stuffty. what we need is optimization, not new stuff.


/discuss.

damn i'll have to check

what we need is optimization, not new stuff.
pls
ik my laptop is bad. but I can't run construct. like seriously. I get less than 1fps unless I'm looking straight down. it's just construct
I can barely run the new flatgrass
I have to use the old version just to play the frickin game

gmod 13 broke everything good about Garry's mod. Because of these updates the game gets stuff every month, its one of those games that are good and bad at the same time. Gmod 12 had some many good addon's all they needed to do was update the graphics not make a whole new update which forgets up the whole game. Gmod has a serious amount of issues because of gmod 13, and some of Garry Newman's staff at the gmod help section don't help much. Here is an example of a problem I am having with garry's mod:

When I am on the map and I want to play on another map, I select the map and the game crashes and is stuck within the loading screen, I then need to either shut my bloody computer off or hope in vain that task manager pops up so I can close Gmod. meaning that I can only play one map when ever I play gmod

another issue is the game will crash to desktop with no error what so ever. This happens at random times.
DID ANY OF THIS HAPPEN IN GMOD 12? No it loving didn't. Garry needs to learn what the people say about his mod, even though its a mod it will always have issues but not many issues like loving this. If its mod that has been out for so many years it shouldn't be having as much problems as possible.


AND LENNY IS GONE SO forget YOU MEMES AND forget YOUR STUPID FRIEND

Yes, that's what big updates tend to do in games with lots of custom content. Or really anything with custom content. That's the way it works. That's how programming works. It is still baffling to me that people do not understand this.

Yes, that's what big updates tend to do in games with lots of custom content. Or really anything with custom content. That's the way it works. That's how programming works. It is still baffling to me that people do not understand this.

GMod 13 was cited as a bad idea from the get-go.

12 was fairly stable, the addon system was great and overall everybody was having fun. Yes, there were a fair few Lua Exploits, yes Steampipe and the newer Source Engine game content wasn't available, yes Workshop wasn't enabled (and hooray for that actually), but overall the game experience worked fine.

13's introduction broke a lot of features that shouldn't have even been touched, not including the addon system. You can check YouTube for a number of videos from big machinmators about how their workflow got screwed up because of the unnecessary changes that were made..

13 is much better now, but I'm not satisfied like I was with 12. I lost all of my original addons and saves, plus all of the Counter-Strike SWEPs (for some reason Garry's Mod won't let me use my Counter-Strike weapons even though I've mounted the game) and a number of other props. I'm not playing GMod for the game-modes, I'm there for the content, and every update that breaks content (not even modded content) probably needed more work before being released.

I have no idea what I am talking about but nonetheless expect supernatural levels of babying from the product.

I've got 136 hours of Garry's Mod playtime on record. That's not impressive, but it means I've played a fair bit of GMod. I'm also a game developer, I'm around game developers, I study game design etc etc.

I have no clue what you mean by "babying", but I'm going to guess you're upset that I expect a product I paid for which I enjoyed and which was working fine (as far as I was aware based on the forums at FacePunch) to continue working fine. Maybe I should have turned off Steam updates. Maybe I should shut up and make my own version of GMod. Maybe you shouldn't be so dismissive of other opinions.

I had 500GBs of custom content for Garry's Mod which I was using for various school-related projects, and then suddenly it all broke since LUA scripting was modified, Garry changed the config file each addon needed to have and a few other things. I didn't complain, but I wasn't too happy, and I'm still a little miffed.

too tired to read, so i'll just quote myself
Yes, that's what big updates tend to do in games with lots of custom content. Or really anything with custom content. That's the way it works. That's how programming works. It is still baffling to me that people do not understand this.
man, am i handsome

The problem isn't custom content breaking. It's that Gary and the other developers keep overlooking how they break other features of the game. That glow around props is a case-in-point. Also, originally in GMod 13 they broke the paint-tool so you could no longer turn objects transparent. A number of console and LUA functions were either removed or broken (ones that weren't supposed to be touched according to changelogs). Blah blah blah.

You can't honestly believe that making updates which clearly haven't been tested is a good thing. It's the one good reason for Microsoft/Sony/Nintendo/Apple etc doing certification on all of the patches they get sent.

I have yet to see any base game features broken by updates.
Things ALWAYS break with ANY update of ANY Software. All of those companies that you listed are prone to problems with upgrades. See: Windows 8, the PS3 launch, the Wii's late lifetime, all Apple products.

I have yet to see any base game features broken by updates.
What constitutes a base game feature?

Things ALWAYS break with ANY update of ANY Software. All of those companies that you listed are prone to problems with upgrades. See: Windows 8, the PS3 launch, the Wii's late lifetime, all Apple products.
Just because it happens doesn't mean it's right. By that logic, slave labor should be okay so long as they don't advertise it.

Since they're now working on Rust, I'll give them the benefit of the doubt and say that they're juggling multiple projects and so updating content and testing it isn't as easy. That said, this is why Steam allows you to run beta versions of games. The update should have been offloaded to people in the beta so that way if it does have problems (which it does), it's only a small amount of users affected and those people can disable their beta participation and revert back to a stable build. Why they decided to make it go public first is beyond me.