Author Topic: Vehicles Exploding on Impact?  (Read 2424 times)

When coming at full speed near a wall,the car will crash and the engine will smoke,another hard hit will cause the car to set on fire exploding. I think thats simple,if its possible. Sorry if I sound like a handicap I was just excited about questioning this.

Yeah this can be done. Idk if I can do the smoke part, so it'd be better for someone else to do it.

Any vehicles? Or all?

Just for a start with anyone:
package VehicleDamageHits
{
   function VehicleData::onImpact(%data,%this)
   {
      Parent::onImpact(%data,%this);
      //Stuff Here
   }
};
activatePackage(VehicleDamageHits);


I believe someone used this function to stop vehicles from going through walls at high speeds.
« Last Edit: July 14, 2014, 02:59:47 AM by Advanced Bot »

Rampaging Vehicles.  I think it's by Boom.

Rampaging Vehicles.  I think it's by Boom.
Yes it is also able to take out walls and all that fun stuff.

I think that the car should just take x amount of damage depending on how hard the impact was. Let the vehicle smoking depend on the percent of damage on the vehicle, and have an option to disable it.

Are you planing to do Michael Bay movies in Blockland?

Lol no way XD. I just wanna have that thing to crash and pack it explode like any other Car game.

Edit:
Yes it is also able to take out walls and all that fun stuff.
link please?
« Last Edit: July 14, 2014, 09:36:24 PM by Bolt the thunderhog »

« Last Edit: July 14, 2014, 09:59:23 PM by QuadStorm »

BluetoothBoy made a mod that should allow this to occur; I don't think I really tested out if it works with bricks since I have a mod that possibly conflicts with it, but it should work.
Oh great,can I test it out?


Yeah this can be done. Idk if I can do the smoke part, so it'd be better for someone else to do it.
the cars smoke by default when damaged and then set on fire if continues
I think