Poll

What should realistically be the limit for vehicles?

Keep it at 20
6 (22.2%)
Raise it to 40
15 (55.6%)
30
0 (0%)
32
3 (11.1%)
Other (Specify in the comments if you wish)
3 (11.1%)

Total Members Voted: 27

Author Topic: Raising the vehicle limit to something above 20 but realistic.  (Read 3745 times)

But hypothetically, would it actually be that hard??

Well it took seven years to code all of Blockland, and to go to a new engine it would all have to be re-coded from scratch... So take your pick, is it that hard?

Well it took seven years to code all of Blockland, and to go to a new engine it would all have to be re-coded from scratch... So take your pick, is it that hard?
ehh
a lot of the time literally went into engine changes, I think.

A Blockland remake in another engine would certainly be a challenge, but not a 7-year challenge. As Fox said, the brick and event systems (events need a huge redo anyway) are pretty much all you need to remake. The biggest problem is add-ons, which will be totally incompatible. Blockland is a fairly basic game, when it really comes down to it. The only thing that separates GMod from Blockland is the bricks, minigames, and community. At this point, I think Blockland, development-wise, is running out of steam, and I understand that after 7 years, one project can really burn you out. I think Badspot should just abandon ship and create a sequel in a new, better engine and with a nicer scripting language, but it's not up to me.

Well it took seven years to code all of Blockland, and to go to a new engine it would all have to be re-coded from scratch... So take your pick, is it that hard?

It did not take seven years to implement the current version of Blockland in TGE. Those seven years include waiting time, attempting to come up with ideas and (most notably) thinking of how to do things, not coding them. When switching to a new engine you already know everything you need to do, including having a reference implementation to work with.

It did not take seven years to implement the current version of Blockland in TGE. Those seven years include waiting time, attempting to come up with ideas and (most notably) thinking of how to do things, not coding them. When switching to a new engine you already know everything you need to do, including having a reference implementation to work with.
but the mods

This is the ideal way to do things, but if this is the case you know some moron will blame Badspot and be a general pain in the ass when his processor catches fire.
that's why badspot removed video embedding also