Author Topic: 3ds max - .dsq export problems  (Read 9177 times)

I've spent a lot of time trying to figure this one out with no results, Google searches didn't give any useful information on this. Using the exporter for 2012 version.


  • 1st let's start with the mesh itself. I de-link it, collapse to editable mesh, apply the skin modifier, doing everything as told in tutorials, but in-game the nodes with skin modifier applied lose all smoothing groups/vertex normals, AKA end up being fully smooth shaded

  • 2nd of all, exported .dsq files don't contain any information - seems like only bone names, but not the animation itself. Once again, doing everything correctly - delete the mesh only leaving the bones, add a sequence helper, everything is right there - transform animation is checked, keys added in sequence start/end track, then animate the bone I need, but the exported .dsq animation ends up being blank; according to dump.dmp:
Code: [Select]
Sequence includes 0 nodes, 0 objects, 0 decals, and 0 ifl materials
  0 rotations, 0 translations, 0 scales

    Can anything be done about this? Because I really want to be able to export .dsq's. Is it the problem with my exporter and I should use an older one?
    NOTE: Yes I'm able to export sequences inside the .dts just fine

    Well if you're trying to use it to export to Blockland, it won't work even if it did export data.
    That exporter you are using is for Torque3D, a newer version that uses a different version of DTS.

    Unless it does actually work for Blockland, then idk.

    Well if you're trying to use it to export to Blockland, it won't work even if it did export data.
    That exporter you are using is for Torque3D, a newer version that uses a different version of DTS.

    Unless it does actually work for Blockland, then idk.
    I've been able to export with it into Blockland, all of my vehicles were exported with it for that matter, it seems the problem here is more about the exporter itself than dts not working correctly in Blockland. The exporter for 4 - 2009 version also seemed to be crashing a lot for me, one of the primary reasons I'm not using it.

    Tried an older exporter - nope same issue, seems like I'm setting something up wrong, though I don't have a clue on what it might be.

    Wait, wasn't there a dae2dts exporter? Wouldn't that work for Blockland?