Author Topic: DetectItem event  (Read 1093 times)

An event that detects what item is on the brick.

DetectItem (OutPut): Detects the selected item
OnItemDecTrue (Imput): Will trigger when the DetectItem output is correct
OnItemDecFalse (Imput): Will trigger when the DetectItem output is incorrect


Example:

OnActivate > Self > DetectItem > [Rocket L]

OnItemDecTrue > Client > CenterPrint > [Its a rocket]

OnItemDecFalse > Client > [Thats not a rocket]

Ok, finished.
http://www.mediafire.com/download/9cpbyzx19qr6izo
works like this
onActive > self > detectItem > [drop down list]
onItemDecTrue > self,player,client > dostuff
onItemDecFalse > self,player,client > dostuff

« Last Edit: July 17, 2014, 01:44:18 AM by Aoki² »