Author Topic: Fill Wrench?  (Read 2664 times)

there have been numerous occasions where i have to wrench multiple blocks to turn off raycasting/collision/rendering or to set events and it's really tedious

could we possibly have a fill wrench to bulk change properties?

What would determine what was filled? Brick color? Brick? Events already placed or lack there of?

What would determine what was filled? Brick color? Brick? Events already placed or lack there of?

Probably the same way the fill can determines what brick to change.

Probably the same way the fill can determines what brick to change.
... the fill can uses colors. The print fill can uses bricks. Im asking what would determine what was filled. Not how it would determine what was filed

I'd assume making it wrench connecting bricks of the same kind would be the best solution.

For doing just raycasting, rendering, and collision, it's already been made.
Click here

For doing just raycasting, rendering, and collision, it's already been made.
Click here

It's not what we wants.

It's not what we wants.
As far as raycasting, collision, and rendering goes, it's exactly what he wants. The spray can turns off all three of those once it hits the brick. Now as far as the just events part, I don't know if one has been made. So yes, what I gave him covers 75% of what he stated that he wanted in his OP, so it's basically most of what he wants.

there have been numerous occasions where i have to wrench multiple blocks to turn off raycasting/collision/rendering or to set events and it's really tedious

could we possibly have a fill wrench to bulk change properties?

well there's something that is rather close to it, but it's not really fill, but the autowrench might work for you
you can set the stuff you need to copy (including events), and then enable it, and when you hit the block it'll automatically apply it without needing to sort around the event window
it's pretty sweet
i often use it with rapidfire for superfast applying it onto everything

When I have to copy a stuff ton of events I just use the 'Apply All' button. You don't hafta move your mouse and it takes like a click to wrench then click again for Apply All

There was one Space Guy made awhile ago..

When I have to copy a stuff ton of events I just use the 'Apply All' button. You don't hafta move your mouse and it takes like a click to wrench then click again for Apply All
This is not a default feature.
Tell us the add-on that adds this button.

well there's something that is rather close to it, but it's not really fill, but the autowrench might work for you
This is what I use.
Sadly it doesn't seem to support bot bricks.

This is not a default feature.
Tell us the add-on that adds this button.

Lol, didn't know that, been using it for so long.

EventsGuiPlus

so it's basically most of what he wants.

He wants to drive cross-country so I found him a car with only the first gear. It's basically what he wanted.

He wants to drive cross-country so I found him a car with only the first gear. It's basically what he wanted.
stuffty brown townogy but you are right.