Author Topic: Payday 2 Megathread  (Read 180971 times)

New DLC info from punchface
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Bunch of neat stuff in the files for this update. It's not all of it, I'll post some other findings later.
units/pd2_dlc_casino/weapons/bipods/galil_bipod
units/pd2_dlc_casino/weapons/bipods/m95_bipod
units/pd2_dlc_casino/weapons/bipods/mg42_bipod
units/pd2_dlc_casino/weapons/bipods/rpk_bipod
units/pd2_dlc_casino/weapons/switchblade/textures/wpn_fps_switchblade_df
units/pd2_dlc_casino/weapons/switchblade/textures/wpn_fps_switchblade_nm
units/pd2_dlc_casino/weapons/switchblade/textures/wpn_third_switchblade_df
units/pd2_dlc_casino/weapons/switchblade/textures/wpn_third_switchblade_nm
units/pd2_dlc_casino/weapons/switchblade/wpn_fps_switchblade
units/pd2_dlc_casino/weapons/switchblade/wpn_third_switchblade
Looks like bipods are finally coming with the Casino heist (and a switchblade!)
units/vehicles/suburbia_player_van/exterior_df
Suburbia = Counterfeit, from PDTH. This is a new addition, but it's likely a placeholder.
units/pd2_dlc_cro/vehicles/veh_cargo_ship/veh_cargo_ship_shoutoutraid
Shoutout Raid is that loud Shadow Raid variant I found back during the Spring Break event. More on that once I've extracted the files.
units/pd2_dlc_cro/vehicles/str_vehicle_qwer/str_vehicle_qwer
units/pd2_dlc_cro/vehicles/str_vehicle_qwer/str_vehicle_qwer_df
units/pd2_dlc_cro/vehicles/str_vehicles_drive/str_vehicle_drive
New vehicle coming soon?

A huge list of Casino related filepaths added. Pastebinned because it's too big to put here.

units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_barrel_customized
units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_barrel_customized_df
units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_barrel_customized_nm
units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_barrelcatch_customized_df
units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_sight_customized_df
units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_sling_customized_df
units/pd2_customize/weapons/wpn_fps_gre_m79_barrel_customized/wpn_fps_gre_m79_stock_customized_df
units/pd2_customize/weapons_base_gradients/wpn_fps_gre_m79_barrel_customized_test/base_gradient_m79_barrel_customized_test_df
units/pd2_customize/weapons_pattern_gradients/weapons_pattern_gradient_test/weapons_pattern_gradient_test_df
units/pd2_customize/weapons_patterns/weapons_pattern_test/weapons_pattern_test_df
units/pd2_customize/weapons_stickers/weapon_stickers_pd2/weapon_stickers_pd2_df
units/pd2_customize/vehicles_base_gradients/vehicles_base_gradient_df
units/pd2_customize/vehicles_pattern_gradients/vehicles_pattern_gradient_df
Remember that vehicle customization stuff from a while back? That might still be a thing, and now it's for weapons.

soundbanks/weapon_pmkr45
soundbanks/weapon_m1873
soundbanks/weapon_bow
New weapons! Bow is probably for Alesso, the others are for the Wild West pack. Can't find any info on the pmkr45, any idea what that is?

soundbanks/sfx_1wb
soundbanks/sfx_apa
soundbanks/sfx_bri
soundbanks/sfx_dia
soundbanks/sfx_slh
soundbanks/sfx_str
PDTH soundbanks, for the non-Wolf Pack heists. I think it's safe to say we're going to get all of the PDTH levels back eventually.

soundbanks/streamed/car_forklift/999026383
Self explanatory.

rp_prisoner_truck
rp_prisoner_truck_door
rp_prisoner_truck_undercarria ge
Probably Green Bridge stuff.

bar_fan_jam
bar_fire_extinguisher
bar_fire_extinguisher_cancel
bar_fire_extinguisher_finishe d
bar_open_warhead_box
bar_open_warhead_box_cancel
bar_open_warhead_box_finished
I assume these are text IDs, since it mentions a bar.

bm_msk_finger
bm_msk_finger_desc
bm_msk_instinct
bm_msk_instinct_desc
New masks, I'm not sure if the strings are in the game yet.

dynamite_fuse_loop
dynamite_fuse_loop_stop
dynamite_hit_ground
dynamite_throw
Wild West grenades, probably.

effects/payday2/environment/alesso_fire_works
effects/payday2/environment/crowd_of_people_moving
effects/payday2/environment/drizzle_and_ripples_8x8
effects/payday2/particles/explosions/fire_extinguisher_explosion
effects/payday2/particles/explosions/fire_extinguisher_foam
effects/payday2/particles/explosions/fireworks_02
effects/payday2/particles/explosions/fireworks_03
effects/payday2/particles/explosions/fireworks_04
effects/payday2/particles/explosions/random_fireworks
effects/payday2/particles/explosions/random_special_fireworks
effects/payday2/particles/explosions/sparks/firework_sparks_blue
effects/payday2/particles/explosions/sparks/firework_sparks_blue_big_circle
effects/payday2/particles/explosions/sparks/firework_sparks_blue_random
effects/payday2/particles/explosions/sparks/firework_sparks_green
effects/payday2/particles/explosions/sparks/firework_sparks_green_02
effects/payday2/particles/explosions/sparks/firework_sparks_green_random
effects/payday2/particles/explosions/sparks/firework_sparks_green_random_02
effects/payday2/particles/explosions/sparks/firework_sparks_purple
effects/payday2/particles/explosions/sparks/firework_sparks_purple_green_big
effects/payday2/particles/explosions/sparks/firework_sparks_purple_random
effects/payday2/particles/explosions/sparks/firework_sparks_red
effects/payday2/particles/explosions/sparks/firework_sparks_red_small
effects/payday2/particles/explosions/sparks/firework_sparks_yellow_red_big
effects/payday2/particles/explosions/sparks/firework_sparks_yellow_small
Fireworks, and some Alesso stuff.

f42_any

Only Wild West grenades? No there's gotta more than just some grenades

holy stuff we're getting golden grin, wild west pack AND possibly legacy levels?

edit: i found the post you quoted. you forgot the golden grin filepaths and stuff

edit2: and you also forgot ALL THIS stuff
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I'll put this stuff in a seperate post since the last one is getting filled up.
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levels/instances/unique/vehicle_escape/ai_spawn_building_01/continents
levels/instances/unique/vehicle_escape/ai_spawn_building_02/continents
levels/instances/unique/vehicle_escape/ai_spawn_fence_3m/continents
levels/instances/unique/vehicle_escape/backup_vehicle/continents
levels/instances/unique/vehicle_escape/backup_vehicle_trailer/continents
levels/instances/unique/vehicle_escape/barricade_single/continents
levels/instances/unique/vehicle_escape/barricade_single_unpassable/continents
levels/instances/unique/vehicle_escape/blackhawk_dropoff/continents
levels/instances/unique/vehicle_escape/chopper_hunt/continents
levels/instances/unique/vehicle_escape/civilians_unalerted/continents
levels/instances/unique/vehicle_escape/cleanup_ai_fence/continents
levels/instances/unique/vehicle_escape/escape/continents
levels/instances/unique/vehicle_escape/escape_area_waypoint/continents
levels/instances/unique/vehicle_escape/escape_point/continents
levels/instances/unique/vehicle_escape/geo_industry_part/continents
levels/instances/unique/vehicle_escape/loot_dropoff_chopper/continents
levels/instances/unique/vehicle_escape/road_spikes/continents
levels/instances/unique/vehicle_escape/snipers_roof/continents
levels/instances/unique/vehicle_escape/starting_van/continents
Remember that vehicle escape stuff from the Golden Grin trailer?

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levels/instances/unique/sub_money_pile/continents
levels/instances/unique/sub_plane_cage/continents
levels/instances/unique/sub_sewer_grate/continents
levels/instances/unique/sub_sewer_sidespawn/continents
It's a stretch, but it might be for Counterfeit. Not entirely sure on that.

Code: [Select]
lib/units/weapons/akimboshotgunbaseSelf explanatory.

Code: [Select]
The Griefer
The Griefer is a mythical beast, known to have been a part of this world long ago. The beast deliberately chased and harassed common folk in villages and towns, hunting them down in unsuspecting ways. The Griefer derived pleasure from these acts and was a threat to the peace until the King's men finally found him and destroyed him.

The Intuition
This mask belonged to a mysterious warrior from far away place. He walked the lands, guided by his intuition, hunting evil forces across the world. He ventured to dungeons and slew thousands of evil beings he came across. In the end, he found peace, knowing that the next generation would continue as he did.
New mask names and descriptions.


Not file related, but I think this change has gone unnoticed so far. It looks like they implemented some car changes a bit too early. First off, they have floating labels now:
IMAGE 1
There's a prompt to respawn the car if it flips:
IMAGE 2
And vehicles can break now. You'll be prompted to repair it:
IMAGE 3
Oh, and you can store bags in cars now. Try throwing a body bag at the hood of a car.

we're getting DUAL SHOTGUNS
« Last Edit: April 24, 2015, 10:21:56 AM by Cybertails1998 »

Dual shotguns? I wonder how that will work.


edit: i found the post you quoted. you forgot the golden grin filepaths and stuff

edit2: and you also forgot ALL THIS stuff

some of that wasn't posted yet

Anyone have any payday 2 forum avatars I could use? Thanks

dual smg's would be better

oh well still pretty good stuff

Anyone have any payday 2 forum avatars I could use? Thanks
optimize these gifs and bam

i could also go look for avatar-able stuff in my steam screenshots brb


that skulldozer is forgeted

dual judges
Or if they do add new Wild West guns there is probably gonna be duel M1887s

Dual shotguns? I wonder how that will work.
model 1887s

its clearly gonna be twin locos

akimbo locos means double knockback.  i think i'll get one for this stuff
just loving run up to someone and BLAM their ass into low earth orbit
« Last Edit: April 25, 2015, 11:39:05 AM by Cybertails1998 »

akimbo locos means double knockback.  i think i'll get one for this stuff
just loving run up to someone and BLAM their ass into low earth orbit


Duel wielding SPAS-12s (forgot it's in game name because I never use it)