Author Topic: SCP - Containment Breach Build (New OP)  (Read 8153 times)

Secure Containment Procedures
This is my attempt at recreating an SCP Containment Breach map for Blockland at a near 1:1 scale. I aim to use as little brick related add-ons to try and achieve the atmosphere in the game this is based off of. By the end of this project's lifespan, I will post the save and provide all the add-ons needed to have the full build and events.
MAP SEED: IDK where to find this someone mind telling me?

List of current SCP's in the build's current state (click on their names to learn about them):
SCP-173
SCP-106
SCP-049
SCP-914
SCP-372
SCP-012
SCP-714
SCP-1025
SCP-1356

To-Do List:
Build Heavy Containment Zone (current objective)
Improve AI's of SCP-049 and SCP-106
Add Pocket Dimension
Modify SCP-914 to have a cooldown
Add more diseases to SCP-1025
Make SCP-714 immune to SCP-049's effects and then get removed
Add small zone bricks to push 049 and 106 out of corners
Build Entrance Zone
Add the other SCPs

Add-Ons used:
Bricks:

Vertical Plate Pack
Wedge
Wedge Plus
Zone Bricks
JVS Doors Pack 0
JVS Doors Pack 2
JVS Switches Pack 1
Events:
AddItem
BotCanJump
FollowPlayer
MinigameMusic (May or may not remove)
OnBotTouched
OnItemPickup
PlayerPlus (May or may not remove)
Playsound (May or may not remove)
RemoveItem
SetPlayerTransform (May or may not replace with doPlayerTeleport)
SetVingette
Variables
Zones
Colorset:
Herecy's Colorset
Sounds:
SCP - Containment Breach Sounds
Prints:
2x2f - SCP Warning Labels
Scripts:
Footsteps
DisableDrops
Misc:
Everything from here
A custom SCP-012 Label I made and will release when done
Slayer Gamemode

Pics=clix:










Project Credits:
Cowboy Dude(me): Main builder/eventer
coolmines: Guinea Pig Helps in testing while servers are not open/co-builder
Block King124: Suggestions/co-builder

Extra Credits:
Everyone involved in the original SCP mod
All the people who tested out the build
« Last Edit: August 19, 2014, 12:20:46 AM by JJJMan4 »

Reserved just in case

omfg i want an scp server to be up after like almost a year.

plz host ;_;

omfg i want an scp server to be up after like almost a year.

plz host ;_;
I may do that for fun tomorrow perhaps, certain SCP's will be restricted though. Expect lag at high player counts since I'm using my crappy internet to run it.

In addition, anyone have ideas for SCP-1025 diseases? I only have OP-ism in there (feel like a friend and Self Delete by stab).

EDIT: If I host it, I need someone to post/pm the SCP_Playertype since I can't seem to download it from the archive.
« Last Edit: July 25, 2014, 01:56:56 AM by JJJMan4 »

Awesome man, keep at it!

heres the SCP player
DOWNLOAD

idk what happened to the link in the topic, for some reason the file was not in the shared folder anymore. idk.

I like it, 11/10 spot on build, good job. I think the lighting is fine as is because it hides the putrid stuff build. When do you plan to host :) ?

Thank you for all of your feedback! And thank you, Brighter Dark, for the Playertype. Again, I will host this tomorrow (expect lag from my crappy internet). I wonder if I should make this a "do whatever" or a "last man standing" sort of gamemode for the server temporarily.

I am now running a server to hold 10 players, I may gradually increase/ decrease based on lag. I'll let you guys screw around and maybe do a couple of last man standing rounds. Let me know if you see anything strange in terms of the build missing or certain unopenable doors opening and etc.

I'm glad the Alpha was a success in terms of finding crap tons of issues.
My current priorities will now be to fix the AI's of 106 and 049. Also, I need to add a bottom layer to the build so 173 won't constantly fall. Then finally will be the sound effects for each of these.

EDIT to avoid quadra-posting: 914 is a bitch, I may need some help but idk for now.
« Last Edit: July 26, 2014, 03:22:30 AM by JJJMan4 »

I couldn't stop the quadra-post, but I really need to show:
SCP-914!

This bad boy currently converts keycards and also only has rough and coarse currently. Rough destroys the keycards, and coarse turns them into useless irreversible keys. I learned alot about VCE from this thing alone.

In other news for updates:
- I seemed to have fixed the AI of 106 and 049, they no longer jump and jet. In addition, these two will search for new targets as soon as they kill someone random. Their sounds will be added eventually.
- I added zone bricks below the map so if SCP-173 falls through the map, it will respawn and continue it's reign of terror.
- I fixed SCP-012 so that you may survive if you have SCP-714 equipped.

EDIT: SCP-914 now can be used on all settings excluding very fine which needs more work than the other settings.
NEW UPDATE: 914's events will be remade so that all its functions from the game may appear here.
« Last Edit: July 28, 2014, 12:08:26 AM by JJJMan4 »

Pictures 6-8 are too dark.

soooo when will you host?

Pictures lit up #'s 6-8
Server will be on when SCP-914 is made and functioning properly.

Keep on eye on this post as I may edit it if I need help with creating SCP-914. I can't get it to function in every aspect so I decided to redo it's events entirely. I may use more event add-ons, all that is certain is that 914 will certainly be a challenge that I am willing to put up with.

im so forgetin pumped for this. its like op is remaking the exact game in blockland.

EDIT: for the custom scp do a creature that can manipulate objects, and when on second sight (you look at it once and look away and back) itll manipulate a different object with in the room.
« Last Edit: July 27, 2014, 08:40:46 PM by bambooXD »