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Author Topic: Anagaea: A New Era of Empires - 160BC  (Read 97750 times)

It's okay mlock, I'll let him have it, but I am nevertheless unhappy about it.
alright man, its your song so i aint gonna argue anymore if you're fine with it

I'm just putting this here, Pleth. I think you missed it.
I did indeed miss that.

Avalonian merchants greet Atensians in the same manner as they would any other demographic, attempting to get tin, copper, bronze, livestock, books, maps, and agricultural products for stuff like glass beads and containers, ceramic products, iron tools, Avalonian agricultural produce, &c.  Trade is hampered by a language barrier, but commences nonetheless.  Avalonian vessels continue to push up the < (presumably aided by Atensian maps).

With public works projects in Nazgar reaching completion, funds are directed toward fortifying Avalonia's island trading post more completely.

R&D:
Avalonian horse armor is completed, coming out something like this.  Avalonian shipbuilding techniques start to reflect greater use of sails, although rowing still remains the primary source of locomotion on most ships.

Avalonian horse power armor is completed.
For a second, I read it as this and I was all like "Ummmm, Plethora?"



R&D:
The Erinamese-Tsekēnese trade route is completed.  The route to the gold mines is completed.

Erinaum begins work on a more formalized form of construction.

A number of philosophers and mathematicians at Vålderesk found "The Vålderesk School".  It is the world's first university, more or less, though each individual school is more divided from the others, and the overall system is as loose as a confederation.  The schools include the following:

The School of the Arts
The School of Philosophy
The School of Mathematics
The School of Alchemy

Other minor divisions are for the most part ignored.



Other Events:

Erin XIV dies at a ripe old age of 73, bequeathing the throne to his son, Erin XV.

Erin XV will continue the war on the Bēlänese.  Any non-war projects that could be spared are diverted towards war efforts.  The Ivēxür decrees that anyone to aid the army by providing crops and other other services will be rewarded 1¾ times the market price.  Any man who gives his household over to garrison soldiers will be paid.

More soldiers are directed against the Bēlänese armies.  The forces push slowly into the Bēlänese heartland.  The armies now stand upon the land that was promised them by the prophetsvof old.

The Ivēxür decrees that anyone to aid the army by providing crops and other other services will be rewarded 1¾ times the market price.
Didn't doing just that drain Soviet coffers?

Also, is it just you who is allowed to control outcomes of battles and local NPC actions without Miko giving results publicly or can I do that too?  That probably sounds accusatory but it's not meant to be, I really would like to know the level of control I can have over these events.

Avalonian sea trade begins to blossom in the "Ormican Sea", with Ormica and others.  Sea trade also goes out to the East for the first time.

Didn't doing just that drain Soviet coffers?
Perhaps, though I am interested in pushing a swift campaign through Bēlänia.  The war is planned to be nothing but a short movement of extermination*.

Also, is it just you who is allowed to control outcomes of battles and local NPC actions without Miko giving results publicly or can I do that too?  That probably sounds accusatory but it's not meant to be, I really would like to know the level of control I can have over these events.
I guess you could say I am exploiting a little bit of the latter half of Rule 7.  If Miko turns around and says no, then that will be what goes, but to be honest, he's not here most of the time, and having to rely on him in those circumstances is going to leave the RP slow.

Avalonian sea trade begins to blossom in the "Ormican Sea", with Ormica and others.  Sea trade also goes out to the East for the first time.
I see no problem with this.  This kind of thing should be allowed without mod dependencies.

*No, I know this is tribal and terrible, but this is a religious war between the sons of the sun, and the sons of the moon.  Each side sees their side as righteous, and thus I am RPing this way.

Also, the Ivēxüre of Erinaum, Erin XVI wishes to marry the princess of Zēnia.

Also taxes rise slightly to help fund the government.
« Last Edit: August 09, 2014, 05:12:53 PM by SWAT One »

Avalonian changes its flag after its ruler realizes that the insgnia on it is the same ms paint copy paste job the first Avalonia had to reflect to a greater extent Avalonian values.


Atenisia gladly gives maps of their known lands in trade for maps of Athenisia's known lands.

Scribes and scholars attempt to dissect the Avalonian language in order to make a better bridge between the trade.

Atenisia, also interested in cultural, world geography, mathematics, and other arts and informative products, asks for such in return when gratefully trading books and information in trade for finely crafted containers and other arts, as such a mutual information trade would do so.

Hearing word of contact from a peaceful nation, the King gladly allows open trade and borders with Avalonian merchants, hoping to make a much stronger bond between the nation behind the newly-found traders.

R&D:
With the new trade, the Council decides to budget military ship builders and trade ship builders to work on a better ship that is protected by pirates, fast, and still has the comforting asset of storage space. This would introduce more sails, as capturing the power of the God of the Sea and his wind currents is a very efficient task.

A trade post on the northern-midsection part of the < is being built, hoping to become a haven for all who is good and a defense to those who wish to steal. This in turn means a land claim and a local Legion garrison.

The Atenisian Legion begins to build a safer and stronger defensive fleet along in the sea the nation sits in.

The Assembly is finally calm after the newer generation takes the majority of the seats. This is good, mainly because those who were quarreling were removed by old age and death. The Assembly, by a large majority vote, decides to amend the constitution, giving the Council much more power as it seems to be more efficient, and in turn gives the Assembly the ability to remove a consul when necessary (which in turn can be vetoed by an unanimous vote by the whole Council).
« Last Edit: August 09, 2014, 06:46:31 PM by Swat 3 »

The Northern Coastal Defense Line is complete, and the Southern one is also nearing completion. A bit of a difficulty is met gathering the required materials - aid is requested from Agoria, who probably understand that this defense line can, if they wish, be expanded to their lands eventually as well.

From our nation's largest port, located in the southern bay, many ships leave. Their mission: make contact with more nations - a reward will be offered for doing so.
« Last Edit: August 10, 2014, 03:27:15 AM by Tudoreleu »

A plan is proposed for a new infrastructure project, though the project is put in file of "to investigate later", due to the war.

Map updated


Erinamese armies meet a large Bēlänese force of 2,500 men during their advance.


Avalonian traders make contact with Espul. The nation is very friendly to the traders and they send back gifts, wishing for stronger relations.


Also, is it just you who is allowed to control outcomes of battles and local NPC actions without Miko giving results publicly or can I do that too?  That probably sounds accusatory but it's not meant to be, I really would like to know the level of control I can have over these events.
I control all battle outcomes between NPCs vs players/players vs players. I also control NPC military movements. You have free reign over where/ how battles are fought and how many men you have or what equipment they have (Be real here. It's 740BC. Not all of your men have the same equipment. We're 200 years away from when the first "organized" militaries came to show.)

I do not control anything else in your country unless a random event happens. And that's just ONE event for YOU to resolve. I do take in account things you've done in your country, e.g. public works projects, when figuring out victories and defeats. But being who you all are, that doesn't mean you can have 7,000 public works projects all at once all of a sudden *COUGHCOUGHCOUGHCOUGH*SWAT3*COUGHCOUGHCOUGHCOUGCHGOUCHGOUCHG*


Albitonic forces begin gathering on the Ateni border for no said reason.

Same with Albaea/Erste.


Now for my own nation.

The village elders have figured out that it was indeed Tanorul tribesmen stealing livestock and children for their sacred rituals. King Lotavik II is pondering on what to do to the tribals.

Workers are given the go ahead to begin infrastructure projects in Tasmesova. Tasmesova, being a much larger nation, will take a lot more time. An estimated 30 years.

Speaking of Kings, Lotavik I passes away in his sleep. His son, Lotavik II, takes the throne.

comma comma comma
« Last Edit: August 10, 2014, 10:57:51 AM by Mikoyan »


The application of medicine found in books from the East throughout much of Avalonia raises life expectancy, and decreases infant mortality.  Also taken from the East is the need to bathe regularly (much of Avalonia still doesn't), and the value of using soap (the recipe for which was found in another book from the same region; most Avalonians use soap when bathing).

The Order of the Golden Lion finds the representative form of government of Atensia dishonorable after an Avalonian merchant figures out the basics of the Greek language and returns to Avalonia, as even the least honorable of the people are able to control the fate of the nation.  Cultural exchanges with Atensia drop significantly as a result, although material exchanges remain fairly steady.  Avalonian trade ships continue to travel along the <, with successive voyages taking them ever closer to Atensia.

Avalonia is glad to find that Espul seems to be friendly and sends a diplomatic expedition bearing gifts of iron swords and letters explaining Avalonia's good intentions and a wish of good health on the leader of Espul.  The Order of the Golden Lion believes Espul to be an honorable nation at this point.

At this point, the only original member of the Avalonian Council is Theodore Flint.  All the others have retired and/or passed into the grave and been replaced.  Theodore Flint is currently considered to be the most honorable man in Avalonia.
« Last Edit: August 10, 2014, 05:16:52 PM by Plethora »



Calzone



Government:
Plutocracy
Twenty of Calzone's richest people make the laws
Head(s) of state: Fritz Walter
Prominent government members:
Capitol city:  Dabo
Intentions of your government: To make money through trade and taxation
[any other government information you wish to add]

Foreign relations:
Military Alliances: Avalonia
Trade partners: Avalonia
Organizations: [NOT CURRENTLY AVAILABLE FOR USE]
Collaborating with: N/A


Demographics:
Model culture: Germanic, Dutch
Population: 30,000
Official language: Dutch
Other languages: German, Norse Languages
Demonym: Calzonian
Currency: Barter
[any other demographic information you wish to add]

Military:  5,000
Infantry using bows, javelins, and swords; kite shields.  Iron gear.
Specialized sailor warriors trained to fight on ships, use knives, clubs, short bows, and short swords.
Calzone has a navy used to protect its merchant ships, mostly of galleys.

Starting
« Last Edit: August 23, 2014, 06:00:37 PM by TheCutestofBorg »

Calzone



Also your flag reminds me of how Plethora does his flags.  I do hope you're not an alt.  Also the fact that that's your only post is also fishy.



The Erinamese and Zēnian forces push forward, this time, burning the fields.  Flaming arrows are sent into the towns.  Reinforcements of 1,300 Erinamese march in from the south.  780 mixed Zēnian and Erinamese forces attack the same force from the west.  Archers stop behind the lines SSW and fire volleys of flaming arrows into the battlefield before the melee units get close.
« Last Edit: August 10, 2014, 08:58:38 PM by SWAT One »