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Author Topic: Anagaea: A New Era of Empires - 160BC  (Read 96618 times)

A N A G A E A   I I
A New Era of Empires


Map
Click for full size



Year: 355 BC
24 hours = 15 years
12 hours = 7.5 years
etc.


What is this?
Welcome to New Anagaea. This Roleplay is a sequel of sorts to this game. The goal of this is for a nation RP with the laid-backness and freedom of older nation RPs but with the fairness of an overall moderator. As of now, there are two moderators. This may change over time once we settle into the groove of things.

Rules and General Information
  • Technology may be researched at your discretion. Do not abuse that, however. Moderators will be monitoring all of this.
  • If you decide to study and research anything, be as detailed as possible about what it is and how it will affect your nation.
  • Moderators will decide the outcomes of major decisions based on a system I have created. I would be glad to explain it over PM or some other way of communication.
  • Please try to take your current situation seriously before making a decision.
  • Everyone starting at the beginning of the game must start with a 20,000 person population. This may grow GRADUALLY over time. Random events will be generated by moderators at random times, or by a decided time as dictated by popular opinion. So don't bitch in the thread if something bad happens to you at a moderators disposal. Bad things are likely to happen to moderator nations as well.
  • Do not request random events to be rescheduled or to happen.  They will happen completely at a moderator's discretion.
  • Your military must remain at a maximum of 20% of your population for the time being.
  • Do not think that just because there is a moderator you are restricted from doing whatever you want. If you feel like doing something, just go ahead and do it. If anything not allowed is done a moderator will spot it out. Feel free to address the moderator's decision IN A PRIVATE MESSAGE.  Do not disturb the roleplay to complain about your woes.
  • When fighting, you must wait for your opponent to respond before commencing your next attack.
  • Please PM me any major actions you make with NPCs. Also any major military decisions. Do NOT decide your outcome in battle or have NPCs agree/disagree to anything you request. (Added 8/5/14)

    You can send the quote(s) to me and I'll respond in the thread.


Prominent RP members
Moderating Staff:
Mikoyan - Chief Moderator
SWAT One - Moderator

Design Staff:
SWAT One - Chief Cartographer
Plethora - Cartographer
Jairo (Jummkopf) - Chief Flag Maker

Other:
SWAT One  Anthem composer On hold


How to join

Fill out the following template and post it. Then await confirmation of entrance from a moderator.

Please point out where your first city is with a small pixel circle (See the map for examples).

Code: [Select]
[center][flag]

[b][size=20pt]Nation Name[/size][/b][/center]
[hr]

[b][size=15pt]Government:[/size][/b]
[Government Type]
[Legislature]
[b]Head(s) of state:[/b]
[b]Prominent government members:[/b]
[b]Capitol city:[/b]
[b]Major cities:[/b]  (Other than capitol.  Add this section, and likewise a major city once your population breaks 50,000)
[b]Intentions of your government:[/b] Just your information. Not available to the RPing public.
[any other government information you wish to add]

[b][size=15pt]Foreign relations:[/size][/b]
[b]Military Alliances:[/b]
[b]Trade partners:[/b]
[b]Organizations:[/b] [NOT CURRENTLY AVAILABLE FOR USE]
[b]Collaborating with:[/b]

[b][size=15pt]Demographics:[/size][/b]
[b]Model culture:[/b] (Choose real life culture(s) that you're modeled off of. This is optional)
[b]Population:[/b]
[b]Official language:[/b]
[b]Other languages:[/b]
[b]Demonym:[/b] e.g. American, Russian, Chinese
[b]Currency:[/b]
[any other demographic information you wish to add]

[b][size=15pt]Military:[/size][/b]
Nothing needs to go here at the moment. Just state your number of soldiers and their equipment.


« Last Edit: September 20, 2014, 12:53:46 PM by Mikoyan »

Player Nation List

Lotavik - Mikoyan
Erinaum - SWAT One
Atenisia -Swat 3
Avalonia - Plethora
Galaumia - mlochka
Aspidis - Grunterdb1951
Caprica - Frontrox
Varansk - Tudoreleu
Calzone - TheCutestofBorg
Hlaohamarr - Oasis
Plexia - Taciturn
Auria - Kochieboy
Espovon - Badger

Ongoing Wars

Aspidis   |   Albiton
Aspidis   |   Atenisia
Aspidis    |   Avalonia (support role)

Events
2500BC
Kingdom of Lotavik becomes present
Kingdom of Erinaum becomes present
Kingdom of Atenisia becomes present
Avalonian League becomes present
Galaumic Confederation becomes present
Kingdom of Erste becomes present
Kingdom of Virlinde becomes present
2490BC
Large meteor shower blankets all of Anagaea
2485BC
Empire of Aspidis becomes present
Caprica becomes present
793 BC
Varansk becomes present
First batch of NPCs added
777 BC
Senecan Union becomes present
725 BC
Calzone becomes present
650BC
Hlaohamarr tribe becomes present
500BC
Plexia becomes present
Auria becomes present
Espovon becomes present

Events log
No. 1
No. 2
No. 3
No. 4
No. 5
No. 6
« Last Edit: September 07, 2014, 06:07:53 PM by Mikoyan »



Kingdom of Lotavik


Government:
Absolute Monarchy
Kings Court
Head(s) of state: Queen Zaria I
Prominent government members: N/A
Capitol city: Fydorsgobod
Intentions of your government: Current intentions are to grow and expand

Foreign relations:
Military Alliances: N/A
Trade partners: N/A
Organizations: N/A
Collaborating with: N/A
 
Demographics:
Model culture: Slavic
Population: 56,700
Official language: Old East Slavic
Other languages: N/A
Demonym: Fydorsmen
Currency: No current name. Gold pieces.

Military:
Active personel: 2,950
Equipment: Early bronze swords, leather armor, minimal amount of cavalry.

Nation History:

Kingdom of Lotavik: (800BCE-ongoing rule)
First leader: King Lotavik I
Last Leader: King Svorad I

Prominent events:
War declared on Tanorul tribes for expansion and retribution (c.580BC)
Queen Zaria is coronated as first Queen during the Tanorul Wars (c.545BC)
King Svorbad coronated after his marriage to Queen Zaria (c.500BC)
« Last Edit: August 26, 2014, 01:57:35 PM by Mikoyan »



Erinaum
Empire of Erinaum

Erinamese Suite – Ancient-Medieval, composed by Marc Harris.


Government:
Absolute Monarchy, with Theocratic influence.
(With small bodies of noble landlords)
Head(s) of state:  Ivēxür Erin XX
Prominent government members:  Novemak Lieucien VI, Sa Mescieu Cinsen, Pa Esankt Notärci IX.
Capitol City: Vålderesk
Major Cities: Zixår, Bētanca, Denēmid
Intentions of your government: Expand the Spice Road, Subdue the Bequelans

Foreign relations:
Military Alliances:  Plexia
Trade partners:  Aspidis, Xianxan, Western Asian States, Avalonia
Organizations: [NOT CURRENTLY AVAILABLE FOR USE]
Collaborating with: Aspidis, Avalonia
At war with: The Bequelans
City-State holdings: Xianxan (trade), Zesisoter (trade, with Aspidis and Hlaohamarr)

Demographics:
Model Cultures:  China (Ancient), Tibet (Ancient)
Population:  1.5 Million
Official Language:  Erinamese
Other Languages:  Ezbatan, Nizol, Katori
Demonym:  Erinamese
Currency:  Metal coins and small parchment leaflets.
Religion(s):  Zïtdism, Buddhism

Military:
300,000 Natural Military

Skilled spearmen and Ü¡cozive¡ (soldiers with ü¡cozi, a type of scimitar-like sword)
A number of veteran archers with a talented crossbow division.
A moderate sized cavalry unit.
Zēnian mercenaries – Mainly swordsmen and spearmen.

Ranks go as follows:

RecruitRegularSergentLieutennantCaptainGeneral

Other Ezbataen States:

Bēlänia Annexed
Zēnia Annexed
Tsekēnaum  Annexed

National History:

c.2500 BC Erinaum founded under the Erin Dynasty.
c.785 BCRelations fall with Bēlänia as favor with Zēnia falls to Erinaum.
c.763 BCErinaum and Zēnia declare war on Bēlänia, and invade.
c.755 BCThe Vålderesk School is founded.
c.740 BCForeign travelers visit Erinaum.  Galaumia and Aspidis discovered.
Designs are finished for a primitive crossbow.
c.725 BCThe Battle of Tenactu concludes in favor of the Erinamese.  Bēlänia is annexed.
Political marriage unites Erinaum and Zēnia.
c.710 BCA messenger sent from Erinaum arrives at Aspidis.  At the end of discussions, a very long trade route is to be built called the "Spice Road", on its main path, extending from Erinaum to Aspidis.

Research & Development

Active:Queue:Completed:
Ballista
Amphibious Tactics
Fortress DesignsSailing
Better Steel
Construction
Metallurgy
Steel
Philosophy
Education
Better currency
Crossbows
Better bows
« Last Edit: September 28, 2014, 07:37:46 PM by SWAT One »



Atenisia

National anthem, Atenisian Suite – Ancient-Classical, composed by Marc Harris.


Government:
One-house Legislature with external-appointed Governor
Head(s) of state: Albitonic Son of Emporer Poophead
Prominent government members: Governor, President of the Senate
Capitol city: Athens
Intentions of your government: Be a proper government. Elephant in the room: Live out Albiton.
Foreign relations:
Military Alliances: N/A
Trade partners: Avalonia, Varansk, Auria, Espovon, Albiton
Organizations: [NOT CURRENTLY AVAILABLE FOR USE]
Collaborating with: Research: Albiton

Demographics:
Model culture: Ancient Romans, partially Greek
Population: 460,400
Official language: Latin
Other languages: Greek, "The Old"
Demonym: Atenisian
Currency: Gold, silver, bronze, and copper coinage.

Military:
Active personnel: 0
Equipment: Bronze swords, mostly tower shields, bows (composite), early darts, spears, early javelins, roman-like daggers, bronze-leather armor mix. Of course, not all soldiers have every single weapon type.
Able-Bodied Men: much more
[Militarized] Atenisian City Guard: 30,000

Research:
Current:
Queue:
Completed:
Heavy Calvary: 100%
- Better horse protection.
- Fur padding in order to make the horse as comfortable as possible.
- Better trained horses.
- More-so heavily armored riders if they plan to stay on horseback, now given an oval-like shield, a bronze long-sword, and a multiple darts.
Better Armor 100%
- Roman Legion and Greek Hoplite armors had lovey time.
- Premiers the ultimate early steel, but it still includes bronze.
- Protects more of the torso. Helmet does not have a ridiculous red thing because we want cost effectiveness.
- Shinguards return, thanks Hoplite and war experience.
- Hardened and better cured leather means better protections.
- Style is that similar to the Skyrim-Legion soldiers, except more blue and less red and more in its early stages.
http://img2.wikia.nocookie.net/__cb20131120021631/elderscrolls/images/e/e5/Imperial_Soldier_Concept_art_proper.png
think this, but more metal and protection and RECTANGULAR ROMAN-LIKE SHIELD.
Better Swords: 100%
- Improved attack/defense techniques that are taught in exercises.
- Improved crafting techniques.
- Improved alloy that using half-tin and whatever other thing they use with copper.
- Lighter, more durable, and sharper.
Militarized Ships: 100%
- Rams
- More protection for crew and rowers
- More agile and maneuverable
- More durable wood on the outside and on the hull and top-sides.
Better Projectiles/Projectile Launchers:
- Better Bows 100%
- Better Arrows/Fire Arrows 100%
- Better Javelins 100%
- Better Spears 100%
« Last Edit: September 23, 2014, 03:39:29 PM by Swat 3 »

Kingdom of Saobar

General information: A small nation made up of mostly peaceful farmers.

Government type: Absolute monarchy
Capitol city: Shana
Model culture: Slavic, Siberian Asian
Population: 8,090
Languages: Old East Slavic
Military information: Small military of 360. Mostly city guards. The King levies farmers if a larger military is needed
[INFORMATION AS OF 8/4/2014]

Kingdom of Tasmesova

General information: A large, spread out community. Many skilled artisans in capital city limits, but the outskirts are farmers.

Government type: Absolute monarchy
Capitol city: Vetoshki
Model culture: Slavic
Population: 19,010
Languages: Old East Slavic
Military information: Largely prefers bowmen, elites are swordsmen. 2,500 man military.
[INFORMATION AS OF 8/4/2014]

Tribal government of Tanorul

General information: Nation of sick minded men who practice a very dark religion with the morals to go along with it.

Government type: Tribal
Capitol city: El'zenchu
Model culture: None
Population: 4,061
Languages: Old East Slavic
Military information: Everyone serves. If the military is needed they all gather to make war plans. In peacetime they farm.

Assembly of Romicia

General information: Very friendly fishermen. Average military.

Government type: Assembly of all village elders.
Capitol city: Tiolo
Model culture: Persian
Population: 24,900
Languages: Farci
Military information: An average military at most. Men receive training from "veteran" troops. Wield mostly polearms.
[INFORMATION AS OF 8/4/2014]

Albitonic Empire (Albiton)

General information: A large nation made up of several smaller nations recently conquered by the recent emperor. They now seek peace, having been unified.

Government type: Absolute monarchy
Capitol city: Casaiona
Model culture: Latin
Population: 106,010
Languages: Latin
Military information: Incredible spear wielding infantry. Many elite units following the war. Citizen soldiers raised during wartime.
[INFORMATION AS OF 8/4/2014]

Confederation of Ormica

General information: A tribal confederation led by one chief and his close blood.

Government type: Tribal Confederation
Capitol city: Kastel
Model culture: Germanic
Population: 15,800
Languages: Norse
Military information: They like axes. Military is largely bowmen that hunt for the villages frequently.
[INFORMATION AS OF 8/4/2014]

Kingdom of Espul

General information: A nation very hostile to all around them. Introverted.

Government type: Absolute monarchy
Capitol city: Kosbrunn
Model culture: Germanic
Population: 10,500
Languages: Early Germanic languages
Military information: Conscription is active in this nation. Every man learns to swing a sword to defend the fatherland from outsiders.
[INFORMATION AS OF 8/4/2014]

Alban Confederation (Albaea)

General information: Very small nation of merchants and farmers.

Government type: Confederation of villages throughout it's borders
Capitol city: Heglau
Model culture: Germanic/Latin
Population: 5,000
Languages: Latin, Norse (forgetin' weird country yo)
Military information: They actually don't practice any organized military tactics. Many villages just defend themselves from barbarians.
[INFORMATION AS OF 8/4/2014]

Kingdom of Asar

General information: Very similar to Albiton, except these people are very unpredictable...

Government type: Absolute monarchy
Capitol city: Souzet
Model culture: Germanic
Population: 14,000
Languages: Early Germanic languages
Military information: Superb bowmen and average axemen make up this military.
[INFORMATION AS OF 8/4/2014]

The Bresini

General information: Typical tribal esqe people. Only hostile to those hostile to them.

Government type: Tribal
Capitol city: Mardon
Model culture: Briton
Population: 14,760
Languages: Celtic
Military information: Every man is trained for the military. They make sharp swords and train well.
[INFORMATION AS OF 8/4/2014]

Agoria

General information: A people known for their naval prowess and fishing skills.

Government type: Assembly of village elders
Capitol city: Norham
Model culture: Briton/Germanic
Population: 6,000
Languages: Celtic, Early German
Military information: These people are fish. They live for the water. Do not mess with their Navy.
[INFORMATION AS OF 8/4/2014]

Kingdom of Olis

General information: A nation ruled by a man who reigns hard over his people. Many can not fight back.

Government type: Absolute monarchy
Capitol city: Lydford
Model culture: Briton
Population: 14,000
Languages: English
Military information: Very intimidating swordsmen.
[INFORMATION AS OF 8/4/2014]

Olisian Republic

General information: A small new nation recently having broken away after a bloody war from the Kingdom of Olis

Government type: Republic
Capitol city: Thorton
Model culture: Briton
Population: 4,000
Languages: English
Military information: Battle hardened everything due to the recent war.
[INFORMATION AS OF 8/4/2014]

Tsekēnaum

General information: A peaceful nation of mostly farmers.  Very fertile grain-growing land.

Government type: Plutocracy
Capitol city: Denēmid
Model culture: Greek culture, though Tibetan styles of architecture, food, etc.
Population: 24,839
Languages: Ezbatan, Nizol, Erinamese
Military information: Small military reserved for protection only.

« Last Edit: August 23, 2014, 12:27:51 PM by Mikoyan »

So glad this was re-started!

Who did you invite?

I'd join but I'm not a very good roleplayer compared to some of you guy.   :panda:

I'd join but I'm not a very good roleplayer compared to some of you guy.   :panda:
I think you'll be fine lel

Fixed the government.

I want something around those collection of islands near the water. I'll show you later.
« Last Edit: August 01, 2014, 06:48:38 PM by Swat 3 »



I have not been happier in forever.
Also, large  peninsula above Erinaum looks like a screeching bird.



Avalonia
Better a Dead Lion than a Live Dog.


Government:
Oligarchy
Avalonian Council consists of fifteen internally appointed members with an internally elected head/spokesman.
Head of state: The Honorable Leopold Schmidt, Chairman of the Avalonian Council
Prominent government members: 14 other people with names.
Capitol city:  Nazgar
Intentions of your government: Expand Avalonia's borders.  Improve relations with neighbors and trading partners to absurd levels.  Expand Avalonia's trading sphere.
Avalonians are an extremely honorable, loyal people.  As such, the Avalonian Council must embody these qualities and does so among its allies, its enemies, its people, and its neighbors.

Avalonian Council:
1 High Priest
4 Military Leaders
3 Economic Leaders
2 Members of Avalonia's Oldest Families
2 Technological Innovators
3 Outstanding & (relatively) Educated Citizens

Foreign relations:
Military Alliances: Call to Arms Agreement - Ormica
Trade partners: Ormica, Espul, Plexia, Varansk, Atensia, Espovon, Albiton, Erinaum, Agoria, Bresini
Organizations: [NOT CURRENTLY AVAILABLE FOR USE]
Collaborating with: None Currently

Demographics:
Model culture: Germanic, Norse, (newly) Britonic
Population: 1,100,00
Official language: Old High German
Other languages: Norse Languages
Demonym: Avalonian
Currency: Approx 1" square Gold and Silver pieces marked with the Avalonian insignia, called Cesk

Many of Avalonia's most honorable citizens are members of the secret society Der Ordnung der Goldenen Löwen (The Order of the Golden Lion), the purpose of which is to maintain honor, peace, security, the enforcement of business contracts, and even freedom in the local Germanic/Norse world, including Ormica, Espul, and Calzone, but mostly in Avalonia where the Order was founded.  The leadership, number of members, and base of operations are classified.  The Order is believed by many to consist mainly of leaders, merchants, and skilled craftsmen, all of which must be considered honorable.  Members may sometimes be identified by a gold thread sewn into their garment or a short dagger meant to allow the carrier to commit Self Delete if his honor was inescapably threatened.  Membership is by invitation only.

Military:
100,000.  Cavalry in iron and leather armor of the lamellar variety.  About 3/5 use composite bows of horn and wood.  The majority of the remainder use fully iron armor and carry scimitar like swords as well as fairly long spears.  Among most units iron has replaced bronze as Avalonian ironmongers have found a way to make iron superior.

15,000 Britonic soldiers armed and organized as regular Avalonian soldiers dedicated specifically to keeping the peace and defending the former Britonic States.  This force ultimately falls under the command of Avalonia.

R&D:
Better Iron Production/Mongering:  Steel production maximized, steel quality above average, research continuing
More Labor Efficient Ships (sails instead of oars):  Done
Horse Armor:  Done
Early Artillery:  Prototypes are done, Better Models completed, research continuing
Standardized & Improved Military Equipment: Improvement - Done, Standardization - Done
Better Construction Techniques - Done
Improved Cavalry - Done
General metallurgy - Done
Improved Weapons - Done
Improved Armor - Done
Alchemy - Begun
Crossbows - Begun
Improved Military Tactics - Begun
Improved Military Construction - Begun

I'd like to start out here.

Atensiaball Post
« Last Edit: September 28, 2014, 08:53:13 PM by Plethora »

I'll type up a thing when I can get on my computer