Author Topic: Marauder - Released!  (Read 12078 times)

Use [img width=1000], then.

Also, sorry, but that's not a Marauder.
it looks really similar though. the front windows in my pic have like the exact same shape as the ones in your model. you have to admit it looks similar, even if it's not a marauder lol

EDIT: it's still the most bad-a zombie apocalypse vehicle I've seen in person
« Last Edit: August 07, 2014, 07:09:29 PM by Farad »


Back section halfway done.



Plus a nice render of the front.


Looking good! There's something about it that makes it look sorta weird, I just can't figure out what it is.

It's probably the extreme wide angle nature of the default Blender camera that's making it look weird. It'd look less odd if I pulled the shot back.

Cant wait for it to be completed! Also, I love how you got it to sport the Top Gear Red.

Finished the exterior, began work on the interior, I'll post updates later.

Finished the exterior, began work on the interior, I'll post updates later.
I cannot wait for this to be completed! I needed an vehicle like this in BL for ages!

Now I can go run over people drive though walls with style!


I saw one of these in the back parking lot of a jail today. I'll show the pics later :)

EDIT: I was working on an air conditioner, so the pic is from the roof. I can't resize the image very easily from my phone lol
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probably a bearcat or one of those things that swat and various other organizations use

Getting there, slowly but surely! Ignore the few odd faces/smoothshaded areas, that's the result of temporarily converting from n-gons to work with p3d.

Paramount Marauder (View in 3D)
« Last Edit: August 12, 2014, 10:03:43 PM by BluetoothBoy »

Its going great, is it gonna have hands_on support?

will look great with big bulky tires

Its going great, is it gonna have hands_on support?
Yes.

will look great with big bulky tires
Now that you say that, I kinda want to see it with tiny tires. XD

A few more Blender sessions and it should be ready for the game.

Things left to do:

• Finish interior
• Move model to 2.49
• Fix faces/materials
• Add asymmetrical geometry (like the spare wheel on one side)
• Remove anomalies & redundant faces (est. 5,000 -6,000 faces when done)
• Armature/collision/parenting setup
• Game test
• Get hands/hooks on wheel for hands-on support
• Animate steering wheel
• Clean up
• Final export