Author Topic: Furdle's Grand Theft Auto  (Read 65350 times)

By delivery do you mean drug delivery? I think it would be cool if you go down the stairs to some basement where a drug dealer gives you drugs to deliver to various locations in the city.

The map is wonderful, but more interiors or concave areas are an important concern.
If we just open up more garages, sheds, and warehouses, then accompany them with basic interiors- it would improve game-play.

The police seem to always find the plants because everything is wide open and very difficult to hide.
More trap-houses, hangouts, hideouts = Better environment.

let's build inward.

I had an idea that could possibly be an assist for this to work. Instead of changing the exterior environment to allow open interiors, just either make an entrance purchasable or free of charge to teleport you into the room. Instead of hallowing it out, just teleport the player to an unreachable area outside the map with the interior room (e.g. random building that's unlocked, player clicks door, teleports player to the inside. It looks like the inside, but it's not located in the building you were once outside of.) Garages on the other hand where you have vehicles parked in, I have no clue what to do with that.

I had an idea that could possibly be an assist for this to work. Instead of changing the exterior environment to allow open interiors, just either make an entrance purchasable or free of charge to teleport you into the room. Instead of hallowing it out, just teleport the player to an unreachable area outside the map with the interior room (e.g. random building that's unlocked, player clicks door, teleports player to the inside. It looks like the inside, but it's not located in the building you were once outside of.) Garages on the other hand where you have vehicles parked in, I have no clue what to do with that.
It's already like this. I'm pretty sure most of the interiors are inside the mountain under the Furdwood sign

It's already like this. I'm pretty 100% sure most all of the interiors are inside the mountain under the Furdwood sign
ftfy

Well that clears some things up.

Well the only interiors would be the jail and the three duped gun stores.

I had an idea that could possibly be an assist for this to work. Instead of changing the exterior environment to allow open interiors, just either make an entrance purchasable or free of charge to teleport you into the room. Instead of hallowing it out, just teleport the player to an unreachable area outside the map with the interior room (e.g. random building that's unlocked, player clicks door, teleports player to the inside. It looks like the inside, but it's not located in the building you were once outside of.) Garages on the other hand where you have vehicles parked in, I have no clue what to do with that.
What if someone plays for a few days, buys an apartment and leaves? I'm guessing each apartment would come to about 1k bricks when finished, so how will that work? We have thousands of unique clients that have joined the server, personal apartments arent something which I will include again just due to the brick count, I've even decided to remove admin ones just to save some extra bricks.
When I have some time i'm going to extend the map a little, add some more features to the north west corner of the map, but for now I'm going home for the weekend so I won't be able to get on BL till Sunday afternoon.

"unique improved vehicle physics"

Bring it on, Furdle.
let's see
I'm going to join and ram straight into a wall.
we're gonna have a ball

"unique improved vehicle physics"

Bring it on, Furdle.
let's see
I'm going to join and ram straight into a wall.
we're gonna have a ball
You're not the first to call bullstuff, and you won't be the last to be surprised.

"unique improved vehicle physics"

Bring it on, Furdle.
let's see
I'm going to join and ram straight into a wall.
we're gonna have a ball
the build is pretty much all modterrain so you won't get stuck in walls

the build is pretty much all modterrain so you won't get stuck in walls
Plus the mod makes vehicles react differently to vehicle/brick impacts.

I had a lot of fun playing last night. I started a drug cartel with 4 people and we had mid-sized opium farms in 8 different locations. The police are challenging now that they can defend themselves.

I also  had fun. I think I found one of your opium farms. :P

I also  had fun. I think I found one of your opium farms. :P
where at?

where at?
The barn

IDK, it was only 4 plants

still made me $1400, which is nice. XD