idk if this is possible
but then again i don't model so what do i know
I thought you did some stuff with Blender back in the day.
Anyway, moving mount points is possible, see the default player model - if you mount someone to the hand they'll swing back and forth with the animation as they walk. Unfortunately it'd just be players mounted to it - vehicles don't mount well and fake-killed bricks can't be interacted with at all. Plus I'm pretty sure there's a limit on usable mount points, their movement would become really predictable, and it doesn't support variance in the objects it'd be picking up (e.g. 5x scale godzilla would follow the same movement once mounted as a 0.1 scale minifig.)
Physicalzones would work better to get the right effect if you have a bunch of them pointing in the right direction. Still wouldn't pick up bricks, but if you fakekill them with enough force in the right direction it probably wouldn't look too off.
Hardest part I can imagine is the visual design of this. Torque doesn't support particles moving in a circular motion, and while you could probably model a spinning texture on a conical surface, a tornado wouldn't look right without kicking up some dust, and the dust wouldn't look right unless it was moving in the direction the air is supposedly moving.