Author Topic: Resource Mod Modding  (Read 1649 times)

Hey, sorry for this huge string of suggestions, but... This should be the last in some time. How can I get this mod to work with VCE, or get it to do anything with the amount of resources you have?

Ya see your description helps an absolute forget ton.

"Resource Mod" Vague name. No link? No actual information on the mod? Not giving any idea as to what the mod actually is, or what exactly it does, or anything that can be considered useful? Makes it so easy to actually help you out.

Ya see your description helps an absolute forget ton.

"Resource Mod" Vague name. No link? No actual information on the mod? Not giving any idea as to what the mod actually is, or what exactly it does, or anything that can be considered useful? Makes it so easy to actually help you out.

Oh, sorry about that.
http://forum.blockland.us/index.php?topic=251102.0

Thanks.

Code: [Select]
%client.PineWood = 0;
%client.OakWood = 0;
%client.WillowWood = 0;

%client.CopperOre = 0;
%client.TinOre = 0;
%client.IronOre = 0;
%client.GoldOre = 0;
%client.SilverOre = 0;
%client.LeadOre = 0;
You can try things like <var:cl:PineWood> and if that doesn't work then I'll toss out a modded VCE to work with it for you. However by the looks of that mod it's pretty crap, doesn't even seem to have a saving/loading system.
Also the coder uses a bunch of <color:codes> in that format instead of \c# so they don't seem like they know a lot about coding for Blockland. But I suppose that's a personal preference thing.

Thank you so much :D
Oh, that was gonna take hours of making imperfect events.
« Last Edit: September 01, 2014, 10:48:53 PM by GMO Ferret »

Also the coder uses a bunch of <color:codes> in that format instead of \c# so they don't seem like they know a lot about coding for Blockland. But I suppose that's a personal preference thing.
I use <color:xxxxxx> because i already had a lot of them memorized before even starting to learn how to code and it gives you more options too.

But i guess i do still suck at coding so yea..

I use <color:xxxxxx> because i already had a lot of them memorized before even starting to learn how to code and it gives you more options too.
But i guess i do still suck at coding so yea..
\c# would use the same codes though
so instead of <color:FFFFFF> I imagine it would be \c#FFFFFF
although, thorfin might have meant to use # as a placeholder for the hex code. I don't actually know for sure what those "\c#" codes should look like. but it seems weird to use # as a placeholder for hex color codes

I'm pretty sure it's \cX. Like \C6

Thorfin correct us please

It's \cX. Like \C6

So instead of taking the time to write out white as <color:ffffff> you can just do \c6
That and I also have a problem of typing colour, and colour doesn't work for the hex codes.

So instead of taking the time to write out white as <color:ffffff> you can just do \c6
That and I also have a problem of typing colour, and colour doesn't work for the hex codes.
wait
huh
if \c6 is white then what do the numbers mean?

wait
huh
if \c6 is white then what do the numbers mean?
Yes. I think you can do /colortest in game for number an color equivalents


Beat Thorfin to it c:
« Last Edit: September 03, 2014, 01:49:06 AM by Dannu »

If you go on a server you're admin/SA idk which on and do /colortest it'll tell you what numbers do what colour.
They're close to these, but different cuz the forums has a gay way of selecting colour.
012345678


Beat Thorfin to it c:
And said the wrong command :c
« Last Edit: September 02, 2014, 05:15:45 PM by Thorfin25 »

They're close to these, but different cuz the forums has a gay way of selecting colour.
012345678
well the forum has a really normal way of selecting color
it uses all the same CSS color names and hex codes. see?

but what's the point in those anyway? eight colors is a really limited selection, especially compared to the sixteen million you can get using hexadecimal colors. even though a lot of monitors can only display a couple thousand of those. still, even that is a lot more than eight

it uses all the same CSS color names and hex codes. see?
Noted.

But what's the point in those anyway? Eight colors is a really limited selection.
Those eight colours are probably the most widely used colours in coding. And they're the colours that all the Blockland scripts use. Like sending a chat message is
"\c7"@%clanprefix@"\c3"@%name@"\c7"@%clansuffix@"\c6:" SPC %msg
In hex that would be like
"<color:666666>"@%clanprefix@"<color:ffff00>"@%name@"<color:666666>@"%clansuffix@"<color:ffffff>:" SPC %msg
or the admin message being \c2 etc.

i much prefer using <color:> over \c because it's easier to see which color it is, instead of having to remember which number is which color

you shouldn't judge somebody for coding with something that has a lot more options and easier to remember, even if it's a few more characters to type