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has this topic been derailed

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Total Members Voted: 31

Author Topic: what's the deal with five nights at freddy's  (Read 2785 times)

i have to say, it doesn't seem too impressive to me. i love how the jumpscares work, but the mechanics and the actual objective seem cheap. the only thing that you're actually scared of in this game is an upcoming jumpscare, you know it's coming. it is not horror, it's a generic pop-up game that doesn't deserve as much attention as it gets.
Outlast had jumpscares, but we weren't complaining then.

and why does this place even need security if they have man-eating robots?
This question seems incredibly contradictory

I mean, why do the doors require power?
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To add onto this questionable detail of their mechanics, these are power-lock doors with no physical locking mechanism and, despite (probably) being very heavy, must have an unusually powerful spring mechanism to cause them to open when un-powered.
It could be that the door is locked via magnets, and is opened by a counterweight. That way it would make sense for the door to open once the magnets are no longer being powered. This has been used (in the real world) to keep employees from being locked into places if the power is turned off.

and why does this place even need security if they have man-eating robots?
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The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.

they could have at least put some effort into the game
just because there's no logic in the game doesn't mean they didn't put effort in

and to answer your other questions, for difficulty

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The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.
no, my question reguarding the security guard is what does it matter if someone breaks into the location

the robots are just going to kill the guy, right

so you don't need someone to watch over the place


no, my question reguarding the security guard is what does it matter if someone breaks into the location

the robots are just going to kill the guy, right

so you don't need someone to watch over the place

The guy watching the place is there to make sure the robots don't leave the place, rather than make sure no one comes in. He's essentially a distraction so that they focus on easy prey rather than escape.

At least that's how I understand it.

The guy watching the place is there to make sure the robots don't leave the place, rather than make sure no one comes in. He's essentially a distraction so that they focus on easy prey rather than escape.

At least that's how I understand it.
okay now this makes more sense

instead of the robots leaving the building to find someone to kill, they use the security guard as bait for the robots to remain inside of the building

okay now this makes more sense

instead of the robots leaving the building to find someone to kill, they use the security guard as bait for the robots to remain inside of the building
what an starfish restaurant

In my opinion it's well made and doesn't deserve the hate it gets.

Outlast had jumpscares, but we weren't complaining then.
But Outlast isn't based on jumpscares, is it? The only thing that scares you in this game are the jumpscares. There's nothing else to it. If a game is based entirely off surviving and avoiding jumpscares, can we even call it horror?

But Outlast isn't based on jumpscares, is it?
Yes it is. There are so many jumpscares combo'd with sudden orchestra that it isn't even funny. Both Outlast and Five Nights rely on tension. You know there's a looming threat, and you know you're going to stuff yourself if you allow that threat to reach you. The 'chase sequences' in Outlast are far from scary, because the only thing keeping you from a sp00ky death is holding down 'W'. It might as well be a QTE. 'Least Five Nights gave you more buttons to press, but both games are as overrated as hell.

they could have at least put some effort into the game

I mean, why do the doors require power?

and why does this place even need security if they have man-eating robots?
because those are the game mechanics and its how it makes the game at least slightly hard or fun????

In my opinion it's well made and doesn't deserve the hate it gets.
BUT IT'S NOT SCARY I MEAN THERE'S NO LOGIC TO IT AND YOU JUST FEAR THE JUMPSCARES THEY'RE NOT EVEN SCARY JUMPSCARES YOU JUST DREAD THEM
YOU DON'T UNDERSTAND UGH
ALL MY GAMES HAVE TO BE 200000% HYPER-LOGICAL

guard the outside of the building?

I mean, why do the doors require power?
electromagnetic doors