Author Topic: RevCity [WIP]  (Read 5805 times)

will this be released to the public?

Definitely not, at least as long as it's being worked on - That's already a miracle no madness happened now that CityMod is :-) (and that only because it wouldn't run easily)
On the other hand, it's "lesser important", small modules that make for nice gameplay regardless of whether or not being used with CityRPG may be released as add-ons, with the CityRPG functionality removed.

err, why not? what's so bad about this being released? seriously.


err, why not? what's so bad about this being released? seriously.
It's simple - We're working on making quality server, which collides with releasing the engine multiple times:
1. Newbs will make 400 baduglynotworking modifications to the engine;
2. After that, newbs will make 400 baduglynotworking servers;
3. Finally, other newbs will join these servers, resulting in none of them (including ours) having enough players to enjoy the game.
Many CityRPG's have died due to fragmentation, either that being fragmented team (CityMod), playerbase (most of the other), or whatever else - We're not going to repeat the mistakes. :-)

Amazing! I can't wait.
Oooh very interesting!
this is nice
I hope it becomes something great
thxguis dat halpz
« Last Edit: October 19, 2014, 03:01:07 AM by Kikanek »


It's simple - We're working on making quality server, which collides with releasing the engine multiple times:
1. Newbs will make 400 baduglynotworking modifications to the engine;
2. After that, newbs will make 400 baduglynotworking servers;
3. Finally, other newbs will join these servers, resulting in none of them (including ours) having enough players to enjoy the game.
Many CityRPG's have died due to fragmentation, either that being fragmented team (CityMod), playerbase (most of the other), or whatever else - We're not going to repeat the mistakes. :-)
My dissapointment in you and your selfishness cannot be said in words. I'm done with this topic and I have no hope for this mod anymore.

My dissapointment in you and your selfishness cannot be said in words. I'm done with this topic and I have no hope for this mod anymore.
While i'm not really getting how is that selfish (the only "selfish" part would be not giving newbs coding resource, everywhere else that'd just hurt the community), i expected similar response to that.

After all, this is also motivation boost for me - Makes me want to prove You wrong as fast as possible. ;)
kthx

Would a gangs system be able to be put into play? But please, nothing like /ty's server, everyone just paid 100$ to make a gang instead of joining someone else's.

My dissapointment in you and your selfishness cannot be said in words. I'm done with this topic and I have no hope for this mod anymore.

I'm sorry that you feel that way. If we were to release it publicly, just like Kikanek stated, it might be used incorrectly with horrid builds and failed edits to the modification. In addition, the failed server would tarnish the reputation of the mod. and will make players lose interest in the official server and in the failed server making them empty. I mean, it wont always happen that way, but why have failing servers taking up the master server we can have a concentrated amount of players on the official server? - That would make the ambient much more fun to play with a massive amount of players to interact and play together (after all, it is a city).

We may probably make some exceptions on the topic of distributing, but that is most likely to not happen.

Would a gangs system be able to be put into play? But please, nothing like /ty's server, everyone just paid 100$ to make a gang instead of joining someone else's.

We haven't thought much on the gangs, but we will certainly take it in for consideration. Our goal is to not have DMs, as it was much trouble in previous servers/mods. If you have any ideas on the gang system you may post or pm.

Hi, Vaux of CityMod here.  I noticed your topic earlier and as I read through it, I found out that you were slandering CityMod and other CityRP mods of the like.  I was disturbed by this because the CityMod staff and, I assume, other CityRP's staff(s), have never smeared your mod's namesake.  This was completely uncalled for and disreputable to you and your mod as a whole.  But then again, this is the Internet, where everyone's true identity is revealed.  Regardless, Brian and I noticed that your posts have given the vibe that you're using CityMod's code.  If you're not then, alright, carry on, but if you are, I will blatantly say, your mod needs to be open-sourced to legally comply with the Creative Commons licence that the CityMod source code is licensed under.  I wish you the best of luck though if this is all a big misunderstanding of the meaning of your posts.

Hi, Vaux of CityMod here.  I noticed your topic earlier and as I read through it, I found out that you were slandering CityMod and other CityRP mods of the like.  I was disturbed by this because the CityMod staff and, I assume, other CityRP's staff(s), have never smeared your mod's namesake.  This was completely uncalled for and disreputable to you and your mod as a whole.  But then again, this is the Internet, where everyone's true identity is revealed.  Regardless, Brian and I noticed that your posts have given the vibe that you're using CityMod's code.  If you're not then, alright, carry on, but if you are, I will blatantly say, your mod needs to be open-sourced to legally comply with the Creative Commons licence that the CityMod source code is licensed under.  I wish you the best of luck though if this is all a big misunderstanding of the meaning of your posts.
Hi, Kikanek of RevCity here. (<<< this is failed attempt to seem official kthx)
I didn't ever want to slander CityMod, any CityRPG engine, nor any CityRPG server. I was just stating the facts the same way I understood them - CityRPG servers that aren't hosted anymore may be considered dead, as well as CityMod has been announced dead multiple times - With fragmented team and lack of communication being the main (announced) reason - and in fact, the lack of communication of CityMod team was clearly visible.
I sincerely apologize if I've got anything wrong and hurt anyone by that.
Mostly though, I have to apologize to CityMod for that:
[...]there are also many things we absolutely randomly don't want to reveal[...]
I'm guessing that's what led You into thinking I'm using CityMod's code, which I guarantee so-called RevCity have never used, isn't using, and isn't going to use. This sentence, instead, was nooby joke how Your coders would take over all the ideas we post, somewhat similarly to the farming system, and I'm going to edit that out right now - Undoubtedly this is the easiest part to misunderstand, and, even if understood properly, slanders CityMod.

I apologize for everything I misunderstood, or wrote such way that it would hurt any CityRPGs, CityRPG engine owners, or CityRPG server owners;
I'm not using any part of CityMod in RevCity.

kthx hope the case is closed
CityMod is awsum btw
« Last Edit: October 20, 2014, 06:55:21 AM by Kikanek »

Would a gangs system be able to be put into play? But please, nothing like /ty's server, everyone just paid 100$ to make a gang instead of joining someone else's.
We haven't thought much on the gangs, but we will certainly take it in for consideration. Our goal is to not have DMs, as it was much trouble in previous servers/mods.

We've been having an decision issue about gangs. What would the players want to have in gangs, or just not have them at all? We would want the thoughts of players to make this aspect of the game appealing to the whole audience playing this mod.

We have these ideas

#1
Gangs can make their own banks, so the owner gets charged a amount of money for every person in the gang. To pay, the gang members have to do evil things (killing, stealing) to get money, and 1/2 half of the money goes to the bank (-) the tax) and then the rest is money to use for anything! So the money gets distributed with more people, more tax, less abuse, and benefit with the money. They will have to pay to an anonymous character in the city called the big man, or else trouble will happen (the disbanding of the gang and a major dept) ~ No need to have other gangs on top of others because they'll only survive if they're really evil (kill, steal, etc.) ~ this would make newbie gangs not able to survive for long . They have to keep doing evil acts to be strong and grow in power, though having to pay... ~it'll still have the benefit of money :)


#2
Gangs with more mobs, that is, more powerful gangs "rule" the ones directly under them, taking a fee from them... For existing. The fee depends on amount of players in the ruling gang, every of them has to make for a living after all!

This way, 2-player gangs rule these 1-player gangs, which need to expand, pay huge money forever, or die.

/discuss
« Last Edit: November 02, 2014, 11:58:24 PM by chubaka452 »


I am very dissapointed.

Your ascing someone to code the entire project while you just sit here, post the thread, wait until he is done, give him no rewards.

Its just sad.