Author Topic: Hurricane 2014 Requests - Thunder & -1 FakeKillBrick  (Read 2628 times)

Hi everyone. I've had quite a few requests for my upcoming Hurricane 2014 server and I'm going to put them into a Suggestions & Requests so I can hopefully get what I need.

Thunder sound effect (Could someone package THIS sound of the first 5 seconds or so?)
-1 Fake Kill Brick I really need this, support for a permanent fakekill brick? (And possibly a way of undoing this?)

i believe there's actually an addon that makes thunderstorms around somewhere. As for -1 fakekilling, I believe that's already possible. For respawning them, (someinputhere, maybe slayer-related ones or something?) > fakekillbrick > 0 should do the trick.

Just do a 30 second fake kill then have a disappear event trigger on the brick after 30 seconds.

Just do a 30 second fake kill then have a disappear event trigger on the brick after 30 seconds.
I'd honestly rather not. I want to keep this as realistic as possible and that (hopefully) includes permanent debris.

i believe there's actually an addon that makes thunderstorms around somewhere. As for -1 fakekilling, I believe that's already possible.
I was hoping for just a sound effect so I can make brick-built lightning to keep the Blockland-look. Also -1 fakekilling doesn't work, it just reverts the -1 to 0

I'd honestly rather not. I want to keep this as realistic as possible and that (hopefully) includes permanent debris.
Iirc, FakeKilled bricks begin to disappear once you have too many of them at once.

I'd honestly rather not. I want to keep this as realistic as possible and that (hopefully) includes permanent debris.
I was hoping for just a sound effect so I can make brick-built lightning to keep the Blockland-look. Also -1 fakekilling doesn't work, it just reverts the -1 to 0

Permanent Fakekilling uses Fakekill 0.

Quote
-1 Fake Kill Brick I really need this, support for a permanent fakekill brick? (And possibly a way of undoing this?)

Well one way of doing this is name all your bricks the same name, then when they fake kill set it to -1 so they wont respawn, then make the event: "OnMinigameReset-Name of brick-SetProperties" or if you don't have the "SetProperites" event just make a bunch of other "OnMinigameReset" events that respawn the Collision, Rendering, and Raycasting.

That's how id do it, it might take a while though.

Well one way of doing this is name all your bricks the same name, then when they fake kill set it to -1 so they wont respawn, then make the event: "OnMinigameReset-Name of brick-SetProperties" or if you don't have the "SetProperites" event just make a bunch of other "OnMinigameReset" events that respawn the Collision, Rendering, and Raycasting.

That's how id do it, it might take a while though.
You would hit the schedule limit almost instantly

You would hit the schedule limit almost instantly

you can change the schedule limit.

Still not a liable option to re-create
possibly tens of thousands of bricks with events

[0          ] Input>Bricksthatwillbreak>fakekill>0 0 0 30 (breaks it)
[30,000] input>Bricksthatwillbreak>disappear>0 (rebuilds it)
Input should be the same.
Merry Christmas.

my request is that you don't quit this project

my request is that you don't quit this project
part of da deel