the
intimidatory government/diplomatic type is exactly how its name implies--an intimidating, threatening government who bullies to get their lion's share

- nationalism will increase your homeland support in wars
- national arsenal will encompass a large stockpile of weapons ready for additionally drafted troops to use or to sell to other nations
- threatening weaker nations will usually convince them to give you what you want. threatening a larger foe can go either way
- engineer corps will increase the effectiveness of your artillery
- total war will allow you to mobilize every resource and every civilian your nation has in order to prevail
- forced labor, although technically slavery, can dance around that delicate word through colonial outsourcing
- exploitation will allow you to drastically increase tariffs upon a colonial nation or other dependency
- mobilization permits the usage of all military units, including those not in active service
- brinksmanship is a fickle thing. you can use it to bring conflicts to their absolute tipping point between scylla and charybdis
- gunboat diplomacy allows you to bully lesser nations to join your sphere of influence, thereby securing alliances previously unobtainable to a warmonger
- despotism allows your ruler absolute, unassailable control of your nation (and all military commands). as to be expected from having absolute power, this can either tear a nation apart or forge the largest empire known to man. this is a replacement government type for the default monarchy and must be enacted separately along with being researched
- a cult of personality will make your ruler more appealing to potential brides or nations which a warmonger usually wouldn't