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Total Members Voted: 13

Author Topic: Anagaea II – A New Age of Empires [1117 AD]  (Read 131010 times)

Due to avalonia being of a closer ethnicity, the majority of settlers aren't pushed out.

Ones that contribute to the economy and provide food for the land may stay

Atensian citizens receive the same benefit but more are deported\forced to leave due to different ethnicities
« Last Edit: November 04, 2014, 08:49:48 AM by Badger »

This is an unclaimed, now claimed, island above Espovon meant for easier access to the East of Espovon and the countries east+Albiton.

Yes, we aren't denying it is a military base as well, but Atenisia and Avalonia are not interested in stabbing each other in the back. So I hope we aren't talking about that

Atenisian citizens hasn't been much settling/immigrating in/to Espovon as of late, but there are still very strong Atenisian Espovon-born people who only view Atenisia as "their second home."

After a census taking place over the course of five years, the tally bearers return to the capital of Ru'sha where the word of the people is counted and weighed.

Truely the vision of Bao has been fulfilled when the people chose from among them one to serve the nation, who must serve as a living totem for the ideals of a people. In their tally it was chosen that the old Lue Zei, whom, with the wisdom of ages, should represent the people and their best interests.

Where each body of people chose a representative, and the leader of the nation, it was finally declared that the National Democratic Parliament at Ru'sha had been established.

The people rejoiced as the first meetings began to be held concerning legislature not only proposed by officials, but as by publicly endorsed concepteurs whom were tasked in presenting the wishes of the people before the parliament in order to incite discussion and policy.



A new flag is chosen to represent the nation as it exists in its more inclusive form.

Uathinata Bao appoints her Disciple, the previous speaker for the Kastwata, Natwana, as the next Living Bao. At this time she also declared Kastwata Bao's Disciple to be a young lad from Gungixao whom had just emigrated to Ru'sh Naal at the time of the recent population surge. While less than half the age of his classmates at the national college, young Dyoeng Sun  excelled beyond them in every feat.

After this she donned the title of Wun, and journeyed east in the path her long lost friend and cohort had traveled in shame so many years back. Along her way she preached the ways of her master and the Mandate of Bao to all whom would hear.

Pontoons reach the Olis Republic, and Rustuffe ambassadors greet these natives with many tales of their homeland and samples of the fine craftswork of their people. They discuss the possibility of trade between these nations.

Rustuffe merchants reach Galaumia seeking new partners in trade bringing with them an assortment of carved-stone bead jewelry and salted dried seafoods.

Rustuffe merchants reach Zesisoter, and marvel at the efficiency of mercantilism present in the region. They bring back studies of the daily transactions of the market there and bring their findings to Ru'sh Kai. A re-vote is held on whether the national college should include a School of Trade now that the system to take into account the opinion of the people exists and the tally bearers are dispatched to all corners of Ru'sh Naal.

Ru'sh Naal also claims the remaining two islands in the southern Estic ocean that lie closer to Ru'sha's coast by the rights of the Mahowaeae tribes view of these islands as sacred ancestral sites, where the once great Mahowaeae had set out to sea only to be cut off from the shore for many generations until they learnt to navigate the currents. While the cities lie bare having long since died out, the Mahowaeae feel these ruins should be preserved as a reminder of the overwhelming power of nature.
« Last Edit: November 05, 2014, 04:20:48 PM by Ladios »

Rustuffe merchants reach Galaumia seeking new partners in trade bringing with them an assortment of carved-stone bead jewelry and salted dried seafoods.
The men are mysteriously turned away at the gates of the capital and any other cities. They are welcomed in small villages and war camps, where they explain what is going on.

Ethnic Avalonians, being mostly farmers as their fathers before them, are able to stay in Espovon.  A sizable minority, however, being laborers or bankers, are forced to leave Espovon grumbling that Espovon is the new Verlornland, and bring their trades to South Calzone.  South Calzone being the Avalonian Union's most hospitable land for farming, more and more food is grown there.

Not interested in stabbing each other in the back at this time.  Future events may change that.  Remember how close we came.

With the road to Haman now completed, trade and communication boom.  It is currently unknown how many Avalonian soldiers are stationed in Siderland, but it is estimated to be over 200,000.

Hoof marks are seen in the mud of Galaumian highlands. Smoke billows into the sky. Large, wooden machines are seen in the desert, although most dismiss it as hallucinations. Drums can be heard in multiple locations. Men are seen riding around small towns.
« Last Edit: November 05, 2014, 04:39:29 PM by mlockha »

The national college of Ru'sh Kai begins the studies of trade and such methods after an overwhelming majority vote to include such curriculum in order to better provide for the nation through more efficient distribution of resources and a greater variety of imported luxuries from the neighboring tribes and city-states.

The Kastwata Path connecting Ru'sh Naal to the spice road nations is completed.

Merchants begin heading on mass for Zesisoter, and Ajakistan bringing with them not only the customary Rustuffe jewelery, woods, and dried fish, but as well copies of the Mandate of Bao to freely distribute as they conduct trade with these newly accessible lands.

MAP UPDATE!

NEW NPCs
Courtesy of Mikoyan

Unakrya
General Information: A Slavic Kingdom on bad terms with Peshland and Olva.
Government type: Absolute Monarchy
Capitol city: Kharlingrad
Model culture: Ukrainian/Zaporozhian/Slavic
Population: 562,000
Languages: Old East Slavic
Military information: A large navy dedicated to collecting tolls from passing ships, and a small but extremely feared secret police force under the command of the King.


Olva
General Information: A Slavic Kingdom on bad terms with Peshland and Unakrya.
Government type: Absolute Monarchy
Capitol city: Sarwa
Model culture: Polish/Gothic/Slavic
Population: 478,300
Languages: Old East Slavic
Military information: Infantry utilizing mainly close range weaponry and large shields.


Dolavnam
General Information: A nation of merchants who have been profiting off of the tensions among its neighbors and has influenced events to keep it that way.
Government type: Absolute Monarchy
Capitol city: Psonsk
Model culture: Ukranian/Slavic
Population: 767,000
Languages: Old East Slavic
Military information: Well trained and heavily armored cavalry carrying long spears and swords, as well as a large network of spies and a powerful and feared secret police force.


Peshland
General Information: A Slavic Kingdom on bad terms with Unakrya and Olva.
Government type: Absolute Monarchy
Capitol city: Marasma
Model culture: Bohemian/Slavic
Population: 1,860,000
Languages: Old East Slavic
Military information: A large navy dedicated to collecting tolls from passing ships and lightly armored infantry and cavalry bearing long spears and solid, round shields.


Orshkal
General Information: A nation that has come to dominate shipping in the North through a combination of mass production of ships and the sinking of vessels not bearing a certain seal, which the King must be paid for.
Government type: Absolute Monarchy
Capitol city: Tresnyagrad
Model culture: Polish/Slavic
Population: 1,400,000
Languages: Old East Slavic
Military information: A powerful navy specializing in the protection or sinking of merchant vessels, as well as of pirates.  Cities are garrisoned with lightly armored bowmen.


Molenia
General Information: A nation that had come to be dominated by Orshkal, but recently attained independence through civil war.  Orshkal currently hinders any ships from landing there in an attempt to bring the island back under its control.
Government type: Absolute Monarchy
Capitol city: Charestba
Model culture: Russian/Slavic
Population: 690,800
Languages: Old East Slavic
Military information: Hardened, veteran infantry skilled in the use of the sword, spear, and bow.


Edbania
General Information: A large nation whose corrupt military and bureaucracy almost overcame the Tsar and were severely weakened because of their failure.  The Tsar is making efforts to modernize both and to make his nation powerful and prosperous.
Government type: Absolute Monarchy
Capitol city: Skimoysbod
Model culture: Russian/Slavic
Population: 3,500,000
Languages: Old East Slavic
Military information: The nation has large armies, but they have been poorly led in past and are rife with corruption.  They are supposed to be well armed and properly trained, but in reality they are neither, and military conflicts have been ended by sheer force of numbers.  The military is undergoing rapid and sweeping reforms.


Ashkaliya
General Information: A nation that attempted to break Orshkal's dominance in the area, and instead wound up extremely economically dependent on it.  It now exists in relative peace with its Western neighbor.
Government type: Absolute Monarchy
Capitol city: Ifa
Model culture: Baltic/Slavic
Population: 2,000,000
Languages: Old East Slavic
Military information: Militia cavalry in leather and iron armor bearing bows and long, slightly curved swords.


Tafelars
General Information: Semi-nomadic hunters and herders who have become seemingly immune to the cold.
Government type: Tribal
Capitol city: Besnya
Model culture: Siberian
Population: 560,000
Languages: Uralic
Military information: Hunters and herdsmen, spending much of their time guarding against or killing wild animals gather to fend off any foes.


Lyuachus
General Information: A nation of nomadic hunters and trappers with a few larger fishing towns.
Government type: Tribal
Capitol city: Desonnya
Model culture: Siberian
Population: 570,000
Languages: Uralic
Military information: Local men have, for centuries, participated in local militias and use a variety of weapons, tactics, and strategies.


Nayashni
General Information: Nomadic herders who have for centuries successfully resisted encroachment by Tulvans.
Government type: Tribal
Capitol city: Solinia
Model culture: Siberian
Population: 326,000
Languages: Yukaghir
Military information: Herders have always had wolf problems, and use spears and knives as well as sharp minds to protect against them.  These same tools, as well as a history of excellent leadership are used to fend off foreign invaders.


Tulvans
General Information: Semi-nomadic herding and hunting society that has, for centuries, attempted to bring the people of Nayashini under their control to no avail.
Government type: Tribal
Capitol city: Vekina
Model culture: Siberian
Population: 1,285,900
Languages: Yukaghir
Military information: The capitol has a garrison of well armored spearmen, and local, unofficial militias have existed for eons and attempted to encroach on and raid Nyashini.

Just going to stop in for a bit, but if you all like, feel free to submit applications for new NPCs.  Any ethnicity allowed—we'll map it for you.

Preference for submissions is to the moderator email.

Espovon begins to bolster its naval military once again

Traffic on the road comes to an abrupt halt.  Instead of the usual flow of traders and travelers, nobody comes from either Haman or Siderland.  It is by this means that the Avalonian army enters Haman secretly, and then disperses, riding quietly into Galaumia.  Some people notice, of course, but it is too late: the Avalonian army quickly reconvenes inside of Galaumia!

Outside of Galaumia's Western city, the wind howls with greater ferocity than it has in decades, blowing great, billowing clouds of dust over and around the city.  From his watchtower, a sentry squints to see the women and other civilians pass below through the brownish fog.  Suddenly, he spots the glint of metal just over a ridge outside the city walls.  He watches closer.  Suddenly, he sees the true nature of this metal: it is the tip of a spear, one in a sea of others carried by Avalonian riders.  He calls out for help, but the wind steals away his alarm; he gestures wildly to his comrades but the dust blocks their view.  By the time he is able to climb down raise the alarm, Avalonian riders are almost to the gates!

A full two days of intense fighting later, it is not the AEIU flag that flies over the city but that of Galaumia, and the Avalonian army moves on to rendezvous with a force of Kanisteieir loyal to Galaumia's chieftain, leaving a relatively small force behind to defend the city and dispose of the dead.

Four days later, Avalonia receives news of a declaration of war from Irajinad and Osamar.

Hlaohamarr sends peace convoys to Aldegar's capital. We've pushed for years now, and we've actually gained land. With at least a cease fire, cities will be rebuilt, forts fortified, and borders secured.

In addition, diplomatic envoys will be sent to Tafelars, Olva, Unakrya and Peshland, to feel around for possible trade agreements and alliances.

10,000 troops convene with the Avalonian soldiers. They are told more wait for them near the capital, and to ride there now, the goal is to liberate all of galaumia before Irajinad and Osamar can fully mobilize. 5,000 troops stay back at the western city, to the cheers of a now joyous populace.

Atenisia hears of the war and wishes to send medical aid/doctors for everyone.