For those who don't know,
Typing of the Dead is a game where you shoot zombies by typing in words or phrases that appear on the screen
And i've been working on a weapon model inspired by the game, however, i'm no scripter
Is it possible to have the weapon spell out a word like 'Blockhead!' (10 damage per character) in a bottom print with each shot that hits a player, and would it also be possible to have the spelling progress change between targets? Like Target A's been hit 3 times, so that means there's only 'Blo' spelled out, while Target B has been hit 7 times which spells only out 'Blockhe'?
I think you can do some kind of 'get player health' shenanigan to see what player has what spelled out on them depending on their health, so like, 10 health means that the player has 'Blockhead' spelled out on them and the '!' would be the killing blow