Author Topic: My University Dissertation Degree Gaming Project  (Read 1678 times)

Recently you may have noticed I haven't been playing blockland much. A month ago I started university and since then I've had no time for blockland (although I still host GTA with Siba as the manager and lead developer under my supervision) I've started to work towards my project where I'll be creating a game which will be marked which will go towards my degree. I'm not telling you guys to add to the load of blogland posts, I come asking a question...

I was playing Red Dead Redemption earlier today which made me think about the work Myself, Pass and the rest of SPO worked on a while ago. I want to base my game off the game, I'll model aesthetically similar buildings and areas, however the map will be on a small scale. The game will be built on a UDK engine and will be up for a free download when it's finished. I've been working on other games in Unity but I've put them aside due to the importance of this degree project.
So finally, I need to know from you what features would be cool to see in a Wild West free-roam RPG? Features would have to be simple, it's not going to be a major MMORPG with hundreds of hours of gameplay, it'll be a simple game which you could beat in a couple hours.
I do not intend to work on it after I've handed it in for assessment, however if I like the outcome of the game I will turn it into an MMORPG and put it up for sale, if the game is quality.
It's just myself working on this project, with some help from the arts department here at the university, so try and keep the ideas to a realistic standard, I have to include things like physics, and try and stay away from the shooter category.

additional stuff:
Bonus points for ideas which include puzzles, lifts/moving platforms/toggleable lights/opening doors with keys/some type of sentry?

For the sentry idea, maybe a Gatling Gun with some sort of chain you pull.
Like a bayblade or something idk lol.

through the magic of springs and how watches work, it could oscillate back and forth maybe.
« Last Edit: October 07, 2014, 01:24:31 PM by Jubel »

For the sentry idea, maybe a Gatling Gun with some sort of chain you pull.
Like a bayblade or something idk lol.
Yeah they did have those early gatling guns with the crank on the side, so maybe for a challenge there could be an enemy with one of them?
It's weird, they said stay away from shooters when thinking of ideas for the game but they said sentry guns are okay.. lol.

An outlaw mechanic could be cool.

You could hunt outlaws for money, and become one yourself and get hunted.

Yeah they did have those early gatling guns with the crank on the side, so maybe for a challenge there could be an enemy with one of them?
It's weird, they said stay away from shooters when thinking of ideas for the game but they said sentry guns are okay.. lol.
They probably said sentries are OK because of games like portal that have them.

Maybe a "dungeon crawler" as you solve puzzles going through a gold mine.

tripwire gatling guns mybe

If you don't have the ability to lasso people off of horses, tie them up and put them on a track in front of a moving train, you will fail university. :)

You're not doing enough drinking.

An outlaw mechanic could be cool.

You could hunt outlaws for money, and become one yourself and get hunted.
If you don't have the ability to lasso people off of horses, tie them up and put them on a track in front of a moving train, you will fail university. :)
I doubt I'll be able to have time to code animations for AI.

You're not doing enough drinking.
I'm drinking right now as I write this

Fine... so I guess hunting is off the table?



Currently my idea is a game where you get drunk at a saloon then fight some poorly animated chickens and then wake up in a jail cell.

just slap a bunch of text into a stuff flash player and call it a day