Author Topic: Alien: Isolation Megathread - The new nerve thrilling game!  (Read 1284 times)


The game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. The game follows Amanda, who is investigating the disappearance of her mother Ellen Ripley. Amanda is transferred to the space station Sevastopol to find the flight recorder of Nostromo only to discover an Alien has infested the station.

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.







Creepy as forget would recommend. Also 1970's future.




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Fun fact

ign gave the game a 5.9 score because the alien was unpredictable

I'd legitimately rather have some sort of exploration game with the graphics and sound and mechanics of this rather than some omgeh jumpscurreh lmao letsplayer's food.

I'd legitimately rather have some sort of exploration game with the graphics and sound and mechanics of this rather than some omgeh jumpscurreh lmao letsplayer's food.
^ has not played alien isolation ^

Neither would I want to. This 'horror scary' necessity in games lately is being milked out, even if it's not 100% jumpscare.

Horror games are usually scary?

Clearly you don't understand what a survival horror game is. This game is pretty much all exploration and puzzle solving. Just while something chases you. There's not really much for jumpscares either; a monitor fizzles in the "safe level" at the beginning where you're in the boarding rooms.

The horror comes from the environment, not how many things flash on the screen for a frame.

What I'm saying (and sorry, generalizing as jumpscare) is that there are too many horror games. I'd love for this to be some sort of free-roam game, and quite possibly if it was like a spaceship kindof game with the graphics of this. There aren't many of those, or any even released.

Like seriously, you can't tell from watching any video that would justify this game as a jumpscare fest.
The Alien is in no way scripted for those type of events. Its literally its own thinking entity consisting of:

*Where should I go next?
*Is (player) in this room? Im going to look.
*Didn't find player? Maybe she is in the air ducts.
*Not there? Time to draw her out.

It repeats this cycle about 3 times before giving up and if it catches you in the same room you have no choice but to run and hide.