So this is a question for anyone I guess, I need help translating a won lane into a won game, specifically as Tryndamere. I'll describe an average game for you.
Playing against a Nasus top, I zone him off of farm at the beginning while letting the wave push closer to my turret, and at level 2, I re position myself so that he gets baited into farming, and I all in him and get first blood. Something similar happens in roughly 50% of the games I play as Tryndamere. So I use my advantage in lane to bully the nasus, kill him again, and all the towers up until the inhib in under 20 minutes. At this point, I'm 5/1, killed the nasus twice and got a triple when the enemy mid and jungle roamed top, but I died to the 2 ignites on me. This is where I hit a problem, which is as follows:
I get anywhere close to the inhib, I see mid, jg, top, and on rare occasions, the ADC or support coming top to kill me, so I'm effectively drawing the majority of the pressure off of my team, but THEY DO NOTHING WITH THE OPPORTUNITY, maybe one time out of ten, they'll respond to my pings on objectives and take something, but the other nine times, they'll go to their lane and farm long after laning phase ends.
In an ideal world, I would just split push and duel whomever comes, get the enemy inhib, and then group with my team to do baron/take towers/do whatever, but when I do exactly that, I end up getting collapsed on by 3 or 4 people and either killed or forced to back, so I can never get an inhib by splitting because there is ALWAYS someone there, especially when their jungler takes tp just to tp back with their top and stop me from pushing.
I guess my real question is, because team fighting isn't ideal for me (get cc'd/ignited and die after 5 seconds) and split pushing draws an immense amount of pressure, but nobody knows how to react to it, how the hell do I translate a won lane into a won game?