Author Topic: Future of the Gaming Community and Its Position in Society  (Read 1759 times)

You heard me. Shouldn't there be a reason why games appeal to small children and socially-inept losers?

I'm angry because I can't enjoy games anymore. Whenever I play one I feel like an idiot.

I'm angry because I can't enjoy games anymore. Whenever I play one I feel like an idiot.
Then you need to play different games.

Our interests and skills change as we mature. I've become more interested in puzzle games and heavily story-driven games (RPGs, David Cage Games, Stanley Parable etc) and less interested in shooters as I've grown up. I've also become better at racing games, but worse at RTS games.

Whenever I play one I feel like an idiot.
I feel this way only with single player games

I'm angry because I can't enjoy games anymore. Whenever I play one I feel like an idiot.
then read a book or something, geez.

I'm angry because I can't enjoy games anymore. Whenever I play one I feel like an idiot.

okay we get it, you're 20 and cooler than us, i dunno what crawled up your ass and died.
lemmiwinks!

An older article of mine which covers what I think a video game is, and by extension why they're important to society. Should be useful to you.

Squideey is a moron and a cunt. Ignore him and his outdated, stuff-flinging opinions.

EDIT: Just to clarify, I see games taking over modern teaching, and becoming more and more important to the education system.
That's a really nice article, thank you. I might add to OP if it becomes more relevant to the discussion. Not that it isn't, but if it starts to play a more important role.

Not that it isn't, but if it starts to play a more important role.
Yeah, I just noticed it doesn't necessarily touch on the community itself. I might actually write one later based on what happens in this thread. Thanks though :)



Many people say "Gamers" are the only people to label themselves by their hobby. I don't think that's necessarily true, but either way it's demonstrative of the fact that since we participate in the activity, we have a much stronger connection to it than we do when we watch a movie or listen to music. So, I think a lot of people get a much stronger emotional and physical connection to their games, and they get the feeling they've "done something" when they play a game.

The other thing is that because a lot of games are built in a way that the play experience is similar to every other player, it means a lot of people can share experiences. I mean, we can all discuss what we thought of a movie, but there seems to be something more interesting about discussing how we did when we were playing a game; what we achieved, what choices we made, what we noticed etc. That's why I think there's a stronger appeal for a community; people love to share their physical experiences, and gaming provides those.

It also helps story-telling is the greatest teaching method in the world, and games give an incredible player-narrative (what the players do when playing the game; their experience).

Linking that into Let's Players, achievement websites, modding communities etc; it's all about people having this incredible connection to the hobby, and setting themselves personal goals and motivations, and when they achieve those, they want to share them with other people. We're pack animals, and for the most part we rely on other people.

i was thinking of making a thread about this, but i have a kinda paranoia that mcjob could probably say something on

being fun, to me, is the minimum requirement of a game. like, that's essentially what a game has to be to be a game- fun. so, the minimum requirement of a good game is that it's fun, but i fear that with the market becoming dominated by mobile users, and games now focusing more on solely being fun instead of graphically impressive, or having a good score, or story, that there might be a period where the most profitable games are just fun, and that's it, and games that strive for everything else are gonna get left behind.

I agree, McJobless.

But what could this whole feeling of being a part of something have an effect on the community's future and the franchises? How could this effect things such as commentators' jobs? Playing video games and making as much as $2k a day just seems too easy.  How could this change in the future with more and more appearing? Could it take to TV programs?
« Last Edit: October 25, 2014, 06:56:37 PM by Derontchi »

why is "gaming community" a thing. just say the person plays video games, there's nothing special about.

We don't call people into sports the sporting community or musicians the music community, and before someone says "art community", that mean they're a group of artists, not every person who ever made art.

why is "gaming community" a thing. just say the person plays video games, there's nothing special about.

We don't call people into sports the sporting community or musicians the music community, and before someone says "art community", that mean they're a group of artists, not every person who ever made art.
Gaming is a multi-personal thing. It is not just playing games, or rather video games are not just something simply played. It is relatable.

Just read McJob's article, please. It may help you to see.

Gaming is a multi-personal thing. It is not just playing games, or rather video games are not just something simply played. It is relatable.

Just read McJob's article, please. It may help you to see.
Yeah, so are movies and show. we call people who like those fans, not a community.

Yeah, so are movies and show. we call people who like those fans, not a community.
Well, it may not be called "the movie-watching community", but there is such a thing, except on a more local scale.

But video games are something interactive and multi-personal, hence online multiplayer. They're something you have an impact on, and that aspect of it creates many topics of discussion and relativity.