Since staticshapes became a thing I wasn't 100% with it, there are lots of problems with it and overall, interiors were still better. I thought having staticshape bricks removed from the game was enough to make people regret making entire maps with them, but, apparently not.
Or, there's not much wrong with staticshapes, we're just using them wrong.
Take the asteroids for example. The collision is beyond forgeted up. One problem is that there's two different shapes for collision and raycasting. This makes vehicles fall through onto another collision box whilst players stand on top. This causes more glitches and is generally just handicapped. Not just that, but building is a nightmare, you have to place bricks on the raycasting box, which goes inside the model for the asteroid. It's overall pathetic.
For the earth, there's no raycasting box at all. Vehicles and projectiles(?) just go through.
However, the bedroom is still forgeted too. Raycasting is a joke on that one. Plus, if a vehicle goes anywhere near the loving bedroom, it lags like stuff. No idea why. This is also why I didn't want wrap to release it at one point, because I wanted him to keep it private until every bug possible was fixed.
At the same time, maybe staticshapes aren't the answer. Could we make 'blocks' of fxdtsbricks around 64x64 (or higher if possible) cubes, all different parts of the bedroom, and just put it together after? I'm no modder or modeller so I don't know how any of this works, but could it?
How about the object that acts as the ground? Could we do anything with that? Probably not interiors because it loops forever, but you know? It loops forever! Terrain could work, maybe terrain we could change the texture of because of the enviroment menu! Once again, no idea how collision or raycasting would work, so don't count on me about this, but the object, if editable, could be the answer.
Either that or we could just use the custom master server again and just simply ignore staticshapes and go to v20.
I just feel that staticshapes won't go too far as an actual thing, because of the multiple problems with it. After all I am just a kid who has no idea how to make staticshapes in the first place so I'm probably wrong in every way, but, I'm trying.
babblev2
Take it to a PM (if it's so important)