Author Topic: On the current state of things: Our role here and the use of StaticShapes  (Read 16401 times)


lol I realized that and changed it
xD

Bottom one looks better

one thing that, if people did brickmade maps would look a lot better, is creating the textures you need and then applying them to modTer maps.
The issue is, you can't stretch them as well.
But at the moment Staticmaps look way better, and ultimately people choose by looks.

But at the moment Staticmaps look way better, and ultimately people choose by looks.
they look great if you're stuck a decade behind the modern day.
both bedrooms look like stuff. a ModTer one would look much better.


one thing that, if people did brickmade maps would look a lot better, is creating the textures you need and then applying them to modTer maps.
The issue is, you can't stretch them as well.
But at the moment Staticmaps look way better, and ultimately people choose by looks.
As long as someone knowledgeable wanted to make the bricks, they could remake the bedroom perfectly in bricks.

As long as someone knowledgeable wanted to make the bricks, they could remake the bedroom perfectly in bricks.
Not only someone knowledgable, but it could also be someone with access to a good guide on brick making, which I have yet to find. Anyone know of any?

Not only someone knowledgable, but it could also be someone with access to a good guide on brick making, which I have yet to find. Anyone know of any?
there are guides to the blb format and there's also obj to blb

so nowadays it's basically as complicated as making a 3D model within the required parameters

they look great if you're stuck a decade behind the modern day.
both bedrooms look like stuff. a ModTer one would look much better.
ModTer builds, at the moment, are almost always textureless and look like they're from the very first 3D tests or something.

ModTer builds, at the moment, are almost always textureless and look like they're from the very first 3D tests or something.
it's kinda the builder's fault if it looks bad lol

not that textures necessarily make something look better; it's all about the general aesthetic.

ModTer builds, at the moment, are almost always textureless and look like they're from the very first 3D tests or something.
And staticshapes look like something out from Crayola Castle Creator. Fantastic in 1998, absolute garbage in 2014.

Interiors with sharers look absolutely stuff, the only way that interiors will look good with shaders is if there was ambient occlusion or other light sources that work with shaders.

ModTer builds, at the moment, are almost always textureless and look like they're from the very first 3D tests or something.
We can always make more print packs for ModTer to fix this problem, it's just that not many people decided to do it yet, except that guy who made a really neat 8-bit prints pack.

then someone do it already
I can't tile nothing for stuff