Author Topic: Every Gamemode should have a "Custom" option.  (Read 1473 times)

Basically so you can host the Gamemode with additional addons not provided by the gamemode.

You can do this if you screw around with the files

You can do this if you screw around with the files
This.
but be warned, I forgeted around with them and tried to put Rising Lava in with my addons
rising lava doesnt even work anymore even if i re-download it
so you might wanna be careful..

If I recall correctly, there originally was a 'bug' which allowed you to make a gamemode which was like the custom gamemode where you choose your add-ons. Slayer was going to use this so you could start a gamemode called 'slayer' and then just choose the add-ons. This has since been 'fixed', and is the reason why slayer just has to be used in a custom gamemode.

Go into the gamemode zip file
Open up gamemode.txt
If you want to add a normal addon, do ADDON (addonname)
or if you want to do music, you go to the music section in the txt and put MUSIC (musicname)
This.
but be warned, I forgeted around with them and tried to put Rising Lava in with my addons
rising lava doesnt even work anymore even if i re-download it
so you might wanna be careful..
that shouldn't happen unless you redownloaded wrong

If I recall correctly, there originally was a 'bug' which allowed you to make a gamemode which was like the custom gamemode where you choose your add-ons. Slayer was going to use this so you could start a gamemode called 'slayer' and then just choose the add-ons. This has since been 'fixed', and is the reason why slayer just has to be used in a custom gamemode.

I was actually going to expand the entire game mode system to allow them to specify black-lists or white-lists of add-ons and a bunch of other features, but Badspot apparently doesn't like the idea.

Here's the code I had: http://scatteredspace.com/Moderator/Public/Users/Greek2me/Support_CustomGameModes.cs
Badspot blocked the forceRequiredAddOn/loadRequiredAddOn functions.

I was actually going to expand the entire game mode system to allow them to specify black-lists or white-lists of add-ons and a bunch of other features, but Badspot apparently doesn't like the idea.

Here's the code I had: http://scatteredspace.com/Moderator/Public/Users/Greek2me/Support_CustomGameModes.cs
Badspot blocked the forceRequiredAddOn/loadRequiredAddOn functions.
Maybe he would change his mind, the Gamemode system could of really been a big thing if you could of also saved your addon presets as a gamemode in some sort of way.

That way you could host servers with just a click and host a different one without having to enable/disable so many addons.

Maybe he would change his mind, the Gamemode system could of really been a big thing if you could of also saved your addon presets as a gamemode in some sort of way.

That way you could host servers with just a click and host a different one without having to enable/disable so many addons.
This needs to be done

So basically gamemodes would replace the old server favorites mod? That would definitely be nice and make running a server much simpler. (not to mention people would actually start using something besides Custom)