No.. It's actually what firerelay was intended for. This is the solution for triggering stuff like this.
So I tried this, and it didn't work. I wanted so when a projectile hits a brick, the bot shoots.
I tried doing what you said, it was like this:
onProjectileHit>Named brick>fireRelay
Dikhole
and then on the bot hole I got stuck with:
OnRelay>Self
Named brick
I can't control the bot like that. Unless I'm missing something and doing it wrong.