Author Topic: War Zepplins  (Read 2947 times)


Zeppelins won't work well considering they are large vehicles and Blockland has problems with large things in general, let alone physics vehicles.

The closest we currently have is Gravity Cat's Blimp which already has it's own problems. :X

The closest we currently have is Gravity Cat's Blimp which already has it's own problems. :X

yah, my blimp wars was a failure because of Blockland's physics

Darn.  I really want to see a battle between two teems of 32 using gigantic blimps and cannons. :(

Darn.  I really want to see a battle between two teems of 32 using gigantic blimps and cannons. :(
there's always bricks
i mean it removes a cool factor of ramming into the other team but ya

i mean it removes a cool factor of ramming into the other team but ya
You can do that with a big blimp. Just expect about two cups of clusterforget and a pinch of crashes, then toss it in the console for awhile. Bake 'till golden brown.

Is there a way to use zones created from the vehicles to repel them from other vehicles, or simulate velocity conversion?


That takes away a lot of possibilities for strategic combat.  For instance, a fleet takes off and tries to capture a floating city, but resistance forces encounter them and lose ground, and have to move back to another floating city, where the resistance has more reinforcements and nearby allied fleets that can respond in time.  It would just be neat to have a mobile and seamless system.

Make launchable ships out of them, to make a sort of "mobile artillery/" runway. Kind of like Ark5 (I think that was his name) did. They have different blimp/ mini Zeppelin styled add ons that can take off.

You can make smaller ships capturable/ make it so that no one can spawn on them. Also, you can use slayer and rotate the map to different configurations every few games to keep that variation you want